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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thanks for the update, BlackSix. Keep them coming!
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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#2
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I only hope that if they are going to include a tank game play inside the series, tanks will come with the same quality in all aspects as air crafts. With nice cockpit, crew positions and cem. That would be simply gorgeous. To say in other words... not go arcade, please. For arcade tanks we already have world of tanks. Anyway, to drive a tank with crew positions shared in multi player have to be a experience.
About clod what I really would like to see is real hundreds of planes formations running smooth. Whitout that the bob experience is not full at all.
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Win 7 64 Quad core 4Gb ram GTX 560 |
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#3
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But really, I can't imagine they have done it anywhere near the aircraft level of detail and systems modelling etc... Unfortunately... Just imagine the whiner roar if all systems in that Pz-III where working
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
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#4
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Have you tried WoT (World of Tanks), a bit arcade but still good fun for an hour at the time. Its free to download. |
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#5
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Nice update! Russian villages will make a very cool landscape.
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#6
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It´s not a bit arcade, it´s completely arcade. I can´t think any way to do it more arcade not making flyings/submarine/space tanks XD
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Win 7 64 Quad core 4Gb ram GTX 560 |
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#7
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Quick google translate from the sukhoi.ru post linked by B6:
Posted by alexmdv Yes I just said, to emphasize the future prospects of your same engine. Of course, to fly I do not need it. Ilya, better say anything about the patch, here is all worn out waiting for him Luthier: So we try very hard to make it more habitable, believable landscape. With the patch, the main task - graphics - is almost ready, but, as always, for three days on this part of it, two on the other, five on this one. The problems were only with decals yes yes sprite transparencies, until we solve as collect, verify until - well, not next week for sure. |
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#8
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I believe that translates to........2-3 weeks.
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#9
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I did rather enjoy the fact that they really have done a lot of their homework on the sheer volume of nicely modelled tanks in WoT. Even though they have a bunch of Frankenstein configurations and "1946" models it's hard to deny that it's a bit fun collecting experience to upgrade that PzIV main gun to a 75 L/70 The main problem is that the game itself is way to much arcade with no real physics or bullet trajectories etc. The second problem that to a large extent is worse is that my son who is nine got an IS-3 and complains that most people in WoT "don't understand tactics" But I did have a bit of fun with it at first... I guess the "100 octane" / ".50 cal" / "FW190 bar" crowd chews their worn out copies of "The most dangerous enemy" to pieces after a statement like that Even though I swing off topic above it's friday and we are talking a possible tank sim extension of CloD here so...
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
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#10
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LoL, i know exactly what u are talking about. Back on topic. |
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