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  #1  
Old 02-10-2012, 04:20 PM
Pursuivant Pursuivant is offline
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I'll check that, if you were distant enough they should not see you and attack you but as you were still on the ground they possibly treated you as ground target and that part of the code is not changed yet.
I don't see anything wrong with this. One flight takes out an enemy flight over the enemy's home airfield. They've got ammo left over, so they go down to strafe before heading home. On the way down, they see an enemy plane on the runway ready to take off. That makes it an obvious, easy, priority target - exactly the sort of thing that any pilot would aim for first.

The only thing strange about the whole scenario is that the wingman crashed, but maybe not so strange if he was a rookie, more focused on keeping station and following his leader than pulling out of his dive.
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Old 02-11-2012, 04:07 AM
Ra'Kaan Ra'Kaan is offline
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Originally Posted by Pursuivant View Post
I don't see anything wrong with this. ...
Actually, I agree!

I really want to be sure the devs saw this in my last post -

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Originally Posted by Ra'Kaan
I'm not critisizing, just posting my observations.
I am very grateful for the TD devs continued interest in making this the best sim in history!

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Originally Posted by Pursuivant View Post
The only thing strange about the whole scenario is that the wingman crashed, ...
I'm sticking with AI smart enough to "decide" to kamakazi.
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  #3  
Old 02-12-2012, 04:40 PM
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FC99 FC99 is offline
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Actually, I agree!

I really want to be sure the devs saw this in my last post -

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Originally Posted by Ra'Kaan
I'm not critisizing, just posting my observations.
You can criticize us, why not? As long as critic is polite and constructive it helps us to make the game better. AI is complex and it's impossible for a single person to try and experience everything that is possible in game.That's why users input and opinions means a lot for us.

We have already made a lot of changes for 4.11.1 that have been initiated in this thread and we will continue to do that.

FC
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Old 02-12-2012, 05:07 PM
Lagarto Lagarto is offline
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Something should be done about the unrealistically high losses among the AI. I see several solutions:

1) a/c with damaged engine(s) should immediately break off / turn back and try to reach friendly lines; now they press on until it’s too late.
2) AI is no good at finding a suitable place for emergency landings, I often see them crash into forests.
3) Their strafing technique is suicidal – when attacking target they actually throttle back (!), then slowly pull up and orbit their target, instead of speeding away at full bore just above the ground, like all real-life strafers did.
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Old 02-12-2012, 08:16 PM
Luno13 Luno13 is offline
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DT have mentioned that ground attack patterns will be re-worked. You make a good point with the rest. Furthermore, some AI should chose to break off, even without receiving damage (hit and run tactics or when losing the initial advantage, etc).
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