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#1
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Quote:
The only thing strange about the whole scenario is that the wingman crashed, but maybe not so strange if he was a rookie, more focused on keeping station and following his leader than pulling out of his dive. |
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#2
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Actually, I agree!
I really want to be sure the devs saw this in my last post - Quote:
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#3
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We have already made a lot of changes for 4.11.1 that have been initiated in this thread and we will continue to do that. FC
__________________
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#4
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Something should be done about the unrealistically high losses among the AI. I see several solutions:
1) a/c with damaged engine(s) should immediately break off / turn back and try to reach friendly lines; now they press on until it’s too late. 2) AI is no good at finding a suitable place for emergency landings, I often see them crash into forests. 3) Their strafing technique is suicidal – when attacking target they actually throttle back (!), then slowly pull up and orbit their target, instead of speeding away at full bore just above the ground, like all real-life strafers did. |
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#5
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DT have mentioned that ground attack patterns will be re-worked. You make a good point with the rest. Furthermore, some AI should chose to break off, even without receiving damage (hit and run tactics or when losing the initial advantage, etc).
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