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Old 02-08-2012, 02:00 PM
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bw_wolverine bw_wolverine is offline
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I have a question regarding how to make panning shots in CloD. What's the best way to do this? I know we can use the F3 fly by to do a pan track of the active aircraft, or even use a padlock to track another object, but what if you're making an independant pan shot? What's the best (smoothest, easiest to setup) way you've found to do it?

I have Track IR and I think the best way I can do it is to tweak the sensitivity settings and range of movement settings until my 'camera' is forced along a certain path and then all I need to worry about is the smooth and continuous movement.

Just curious if people have other techniques.
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Old 02-10-2012, 03:12 AM
DoolittleRaider DoolittleRaider is offline
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An observation:
95% of new flight sim movie-makers are unaware of a very basic Movie-making/Editing rule (Hollywood movies and Flight Sim movies): As the person doing the flying/filming the "Director/Movie=Maker" always knows what he is viewing, the spatial relationships, etc...but new movie-makers tend to forget that the audience doesn't have that advantage/knowledge.

One way of addressing that phenomena is known as "Directional Continuity" See this: http://www.howtomakeamovie.org/howtomakeamovie11.php#5

Another Term for it is "Crossing the Axis..Avoid it!" http://en.wikipedia.org/wiki/180_degree_rule

The use of cut-ins and establishing shots helps a lot. Of course,in the three dimensional world of aerial combat, especially furball dogfights, the handling of directional continuity, or the Axis, is especially difficult.

One other unrelated BASIC for flight sim movie making....NEVER manually pan! Use TIR or the various Padlocking cameras/views.

Last edited by DoolittleRaider; 02-10-2012 at 03:18 AM.
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Old 02-13-2012, 01:19 PM
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bw_wolverine bw_wolverine is offline
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Anyone have some helpful tips and info to offer regarding all the various in game view options?

Like this: Can I get the padlock to work if I'm using a static camera or do I have to be in the cockpit view to use the padlock? I can't seem to get a padlock working from a static camera and I would like to.

What's the use for all the external padlocks? Do these work from static cameras? I've tested but a lot of these options don't seem to work unless you have a specific starting condition that I don't know about.

Thanks
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Old 02-13-2012, 01:58 PM
Cataplasma Cataplasma is offline
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Quote:
Originally Posted by DoolittleRaider View Post
One way of addressing that phenomena is known as "Directional Continuity" See this: http://www.howtomakeamovie.org/howtomakeamovie11.php#5

Another Term for it is "Crossing the Axis..Avoid it!" http://en.wikipedia.org/wiki/180_degree_rule
A modern alternative to that basic rules for the description of a single object or status is the Matrix 360° camera pan technique


Now I would like to ask, maybe to a developer: is there a non-conventional way to remove the plane from the F3 flyby external view? Because I would like to add a different airplane model with a camera tracking.
I think that is possible because I remember a COD bug that removed the plane from external views, but I can't find that old version or recreate the problem...

Last edited by Cataplasma; 02-13-2012 at 02:20 PM.
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Old 03-12-2012, 11:04 PM
DoolittleRaider DoolittleRaider is offline
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Quote:
Originally Posted by bw_wolverine View Post
I have a question regarding how to make panning shots in CloD. What's the best way to do this? I know we can use the F3 fly by to do a pan track of the active aircraft, or even use a padlock to track another object, but what if you're making an independant pan shot? What's the best (smoothest, easiest to setup) way you've found to do it?
...Just curious if people have other techniques.
From a Flightsim movie-making expert: "In IL2, most have used mouseemu:
http://rhdesigns.browseto.org/mouseemulator.html

One trick (credit to MontyDan) is to lock onto a vehicle/aircraft that is so far away that you can't see it, or it is behind something else."

DR
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