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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-31-2012, 05:20 PM
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Originally Posted by =FI=Scott View Post
The new ai in the latest 4.11 patch is a big improvement in classic IL2. Objectively I still don't think it is as unpredictable or engaging as BoB WoV's ai but it is still good and to me far superior to what we currently have in CloD. As these are both Maddox games 1C products (and if they haven't done so already) couldn't the dev's speak to the TD people who did the new 46 ai ?
I don't have COD code(don't even have the game either ) so I don't know what issues they have with AI but it is virtually impossible that Il2 AI could be directly transfered to COD. OTOH no matter the current AI structure in COD lot of features from Il2 could be adjusted for COD relatively easy (or for any other combat flight sim). Whole decision making is sim independent and all you really need is bunch of variables which can be easily acquired from any game engine.


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Originally Posted by Ctrl E View Post
Luthier - I understand if you cannot post a patch immediately fixing the graphics engine, but surely you can make a patch fixing the terrible AI of this game.
If AI is that easy, everybody would get it right in the first try. Main reason why AI sucks in most games is because developers underestimate its complexity and time required for AI development.
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Old 02-06-2012, 10:16 PM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
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Old 02-07-2012, 03:36 AM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
When I see Defiants banking left or right, allowing the gunner full view of the attacker @ 6 o'clock low, then I'll know reality has returned.

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Old 02-07-2012, 05:23 AM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
Do you enjoy your mates crashing in the airfield because they like so much fly close to you even when you are landing? And that it´s only an example.
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Old 02-07-2012, 10:19 AM
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You enjoy your mates crashing in the airfield because they like so much fly close to you even when you are landing? And that it´s only an example.
Have you tried radioing to your squadron - "head for home .. tea & biccies" ? otherwise they think your doing low level arcobatics ?

R
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Old 02-07-2012, 10:22 AM
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Have you tried radioing to your squadron - "head for home .. tea & biccies" ? otherwise they think your doing low level arcobatics ?

R
Artificial idiocy, it's the only explanation as to why somebody would willingly crash because you are landing regardless of having been told to go home and make sure the kippers are smoked properly.
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Old 02-07-2012, 04:35 PM
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Have you tried radioing to your squadron - "head for home .. tea & biccies" ? otherwise they think your doing low level arcobatics ?

R
So... the IA is not that good, if they "think" that way and crash their planes because them want to make underground aerobatics with me, right?.
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Old 02-07-2012, 06:11 PM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
No, Luthier likes it too.
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Old 02-07-2012, 07:57 PM
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I'm not saying that they don't need some tweeking, but they are no longer crack shots.
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Old 02-07-2012, 09:22 PM
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Dogfighting bombers, crashing wingmen and suicidal enemy sqds that dont want to fight back.
The AI still needs alot of work, though the "community help with AI" thread, the new AI guy plus 4 months work should mean we progress with this patch.
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