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Old 01-26-2012, 08:43 AM
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Originally Posted by MicroWave View Post
Hi Aviar,
The problem might be the random generator. With every mission it starts from the same seed and hence you get the same sequence of numbers. I usually place my plane somewhere on the map and fire my guns. This 'breaks' the sequence.
So, in your example you should fire your guns before you reach the waypoint where random pattern is generated. The pattern will probably be different then.
So what you are saying is 'DO NOT USE THE RANDOM SETTING FOR AN AI FLIGHT'...

Thankfully, I only have a couple of missions that I have to go back and correct. Thanks.

Aviar
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Old 01-26-2012, 09:24 AM
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Originally Posted by Aviar View Post
So what you are saying is 'DO NOT USE THE RANDOM SETTING FOR AN AI FLIGHT'...

Thankfully, I only have a couple of missions that I have to go back and correct. Thanks.

Aviar
It's perfectly fine for AI flights to have random pattern. You just need some player input to break the random sequence. I fire the guns, because I know that this does the trick; maybe some other input also does the trick.
The only thing is that it would be hard to see what pattern was chosen for AI flight, cause you can't see it on the minimap. But player doesn't need to be part of the AI flight.
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Old 01-26-2012, 09:34 AM
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I wanted to add another thought to Patrol waypoints. It appears that the 'Radio Silence' setting does not affect the 'added' Patrol waypoints.

As you know, when an AI flight reaches a waypoint, they will call out their altitude and heading. Personally, I use the Radio Silence setting for many AI flight waypoints so these many radio messages do not clutter up the mission.

However, this does not appear to work on Patrol waypoints. It still works on the 'original' waypoint but once the flight starts it's Patrol, it starts calling out each waypoint. (Depending on the settings, this could be a lot of waypoints.)

If you have 4 or 5 AI flights flying Patrol, that could be a LOT of radio calls. Is there any way this issue might be addressed?

Aviar
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Last edited by Aviar; 01-26-2012 at 08:31 PM.
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Old 01-28-2012, 10:58 PM
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Originally Posted by Aviar View Post
I wanted to add another thought to Patrol waypoints. It appears that the 'Radio Silence' setting does not affect the 'added' Patrol waypoints.

As you know, when an AI flight reaches a waypoint, they will call out their altitude and heading. Personally, I use the Radio Silence setting for many AI flight waypoints so these many radio messages do not clutter up the mission.

However, this does not appear to work on Patrol waypoints. It still works on the 'original' waypoint but once the flight starts it's Patrol, it starts calling out each waypoint. (Depending on the settings, this could be a lot of waypoints.)

If you have 4 or 5 AI flights flying Patrol, that could be a LOT of radio calls. Is there any way this issue might be addressed?

Aviar
Confirmed. That was a bug.
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