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#1
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#2
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Awesome work your doing with the AI, really impressive |
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#3
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Can I add to this that the AI call bandits when the player is flight leader; currently they just break off and engage leaving the oblivious player unaware of their departure!
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#4
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Hm? Your AI friends are calling bandits for you and as long as you tell them to fly in formation, they also will not departure if they are not attacked.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#5
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Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#6
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Aviar, the problem, as I understand it, is of different nature. I don't want my AI wingmen to stay in formation, just the opposite. I don't mind them leading me to enemy aircraft they 'spotted' - provided they're kind enough to inform me that they're breaking off formation to engage something!
My AI wingmen are usually better than me in locating enemy in the sky (they don't have to strain their eyes; being computer-controlled, they just 'know' that something's coming), so being a flight leader I rely on them in that matter. All I want is that they call out the 'bandits' instead of just flying away on their own, the way they do now. |
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#7
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Ok, since this is the AI debugging thread, I'll throw one in here that is a real immersion killer, although it only happens under certain circumstances. However, it is still annoying when it does happen.
If I have a small mission (let's say 3 flyable Allied planes) and I host a coop and all 3 planes are manned by a human....when we get near an enemy flight, the 'AI' will scream out the 'bandits sighted' call. Well, there is NO friendly AI anywhere on the map because all 3 planes are manned by humans. Who is this AI ghost screaming on the radio that they see bandits? It really breaks the mood. Ok, vent mode off. This is really not a fault of 4.11, as it's been around for years...maybe from day one. It's just that it happened again today and the post above mine reminded me of it. So, if this small issue can ever be resolved it would be nice. EDIT: I forgot...this AI 'ghost' also congratulates you when you get a kill....LOL. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 01-22-2012 at 04:51 AM. |
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#8
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That happened to me flying earlier with AI as wingman, he'd been shot down and five minutes later he's praised my shooting! Sadly I was shot down later and during that, looking behind I see the P39 firing and next to him the useless AI watching presumably
The enemy AI are much better in 4.11 tho'. |
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#9
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At least once this happened in dynamic campaign game: We flew eight Bf109s. Number one crash-landed, but the pilot stayed in the cockpit. Two, three and four continued their patrol route, but the second flight kept circling over the crashed number one.
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#10
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I don't have many details regarding the "glitch" I've heard reported in my missions, but something to note just incase others are now experiencing it aswell..
Two old missions. AI was in P39's '42 While hosting, twice now, I've been asked by a pilot "Are you still here?" I waved it off the first time.. but then again today.. different mission but same P39's.. Someone asked again "Are you still here?" I replied "Yes", and we continued flying.. When we were finished the mission, I asked what the issue was.. He replied that the P39's were flying under the ground and thought that the host had disconnected (the reason for asking if I was sill there). Like I mentioned at the start.. I don't have a .ntrk or any hardcore evidence, but figured I'd mention it incase others notice the same problem. (It might have been on my end, but I haven't had anyone speak of this problem before now/v4.11)
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