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#61
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The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.
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#62
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Again, I know that it's a massive work, so take it just as a suggestion for future versions of the game.
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#63
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#64
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Hehe! Well, yes, indeed I primarly used AI wingmen only for spotting NMEs for me, cleaning my six, when I have screwed it, irritating the NME while I try to sneak in and as cannon fodder when I need to escape. In fact I usually only abuse AI.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#65
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#66
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Awesome work your doing with the AI, really impressive |
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#67
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Can I add to this that the AI call bandits when the player is flight leader; currently they just break off and engage leaving the oblivious player unaware of their departure!
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#68
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Hm? Your AI friends are calling bandits for you and as long as you tell them to fly in formation, they also will not departure if they are not attacked.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#69
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Not very helpful. How do they know it anyway if they're nowhere in sight?Fenrir is right, my AI subordinates quietly break off as soon as they 'spot' enemy. I've learned to listen to the sound of their engines and the moment I hear them fade away in the distance I know they did it again. |
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#70
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Aviar
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