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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 01-11-2012, 03:47 PM
HR_Naglfar HR_Naglfar is offline
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In a plane created in the mission (not in a spawn point), the ammo and fuel loads are locked to what the mission designer put on it. So if you want to fly a historic mission with historic ammo loads just make it coop style with all the planes already created in the mission.

There's no need to change anything.
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Old 01-14-2012, 08:52 AM
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FFCW_Urizen FFCW_Urizen is offline
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Quote:
Originally Posted by klem View Post
Meanwhile I will fly with my 4xAP, 2xDeWilde and 2xWhite Tracer (at least you know I'm behind you). I also don't understand why they bothered with plain Ball unless there was a supply (or cost?) issue.
Balls are actually quite nice in destroying control surfaces and from my pov, they are far more effective in this role than incendiaries. But when i see a default loadout, containing 90% ball (ok, might be exaggerated a bit) and i have to go against bombers, i question the wisdom of the developers, because quite frankly, crippling a bomber isn´t fun at all, especially with those sniper gunners. As far as i understand it, the loadout was actually suited to fit the missions need.
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Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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Old 01-11-2012, 02:36 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by cheesehawk View Post
Promise you they are not taking it for that reason! LOL... More like, less weight = better performance. I always load 65% and up, because I think its too much of "gaming the system" to load under that. Plus, the 109 shouldn't handle like a Spitfire on fumes....
I always take 100%

Maximum loiter time.
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