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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I will jump in to agree with the people posting about asking Buddye for his help. His work on the BoB2 AI is very good. The air combat tactics in that game are pretty good (more than what I think should be satisfactory for a modern WW2 combat sim) and he seems to be very willing to offer help.
I sometimes imagine BoB2:WoV with CloD's graphics and damage model and I salivate. If it's at all possible, put Buddye to work!
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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#2
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A competent AI is a requirement to really enjoy COD. When you get large groups of aircraft in engagements even when online you stll have to have AI in the mix. It might take days to put together enjoy people to make large air combat scenario. I just don't see large numbers sim pilots of aircraft on British and German sides to enable those scenarios without AI.
Last edited by nearmiss; 01-01-2012 at 06:20 AM. |
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#3
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AI should NOT immediately recognize the death of an enemy Pilot.
Suggestion: After firing 5(or more) seconds at a not moving plane whose pilot is dead, AI should "assume" that the enemy pilot is death and end the attack.
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#4
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Quote:
If there are still enemys around, go further for the kill or break up and search another target (dependend on skill, possibility for break up rises). Last edited by Kodoss; 01-03-2012 at 06:51 PM. |
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#5
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Quote:
THIS. Get in contact with user Buddye asap is about the best I can recommend. As a programmer he might find better words for your programmer to work to than simple gamers. And get a copy of BoBII:WoV urgently for your team studio, very small expense and might help your judgement and study of AI performance tremendously. Good luck!
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Two weeks. Be sure. |
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#6
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I would like the AI to be effected by the unlimited ammo and fuel option in the realism panel. After a quick fire fight for the enemy fighters to start flying circuits is very boring.
Also the fact AI fighters will only engage under certain conditions, like they must have more than one plane in the flight needs to be changed. |
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#7
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Quote:
i know it is getting boring to refer devs to BoB2 but in that sim you can still get a good ten to 15 min furball with the ai even when they are on limited fuel and ammo because they don't blow the whole wad in one or two hosepipe bursts like in CoD. You don't even need to make it as sophisticated as Buddye proposes to start with, what about One line of code that means Ai max firing time = 2 seconds, pause 5 seconds Also the ai will attack single aircraft units, if they have already been 'triggered'... I created a mission with fighters escorting one bomber, the enemy fighters engaged the fighters first and they also attacked the bomber. But if i take the fighters out of the mission, they do not engage the bomber! I actually think there is a simple piece of guidance to the devs about how to identify the ia issues...play the game yourselves! Instead of spending all day with your heads in the code, spend just one day playing your own game! You wont need us to show you what is wrong, it is so very obvious when you play. Then, get Buddye in to fix it |
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#8
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I think the general concensus is that ai like BoB2 WoV would be absolutely fine thank you. I hope Budeye would be prepared to contribute his expertise to CoD. Paying for his input would put the series in good stead for years to come.
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#9
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Good suggestions in the other points of your post. This last one is fixable currently:
Quote:
Alt-click on it to select it, right click to get the pop-up menu and select options. There you can enable the borders (which are needed to drag and resize) and title bar (which is needed to drag and move). When you are happy with the placement, you can just make the borders and title bar invisible again, or leave it as it is. Hope it helps. |
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#10
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Quote below from upcoming Team Diadolos 4.11 patch manual (see thread HERE). If TD can do it, and since COD was supposed to be the "next stage in sim development" , I wonder why COD started with such poor Ai ? My request to the COD dev's is impliment more human-like Ai performance such as the many points indicated below.
AI IMPROVEMENTS AI routines in 4.11 have been modified extensively in order to introduce several limitations that human pilot would experience. Below is a list of things player can expect to see in 4.11:
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 01-08-2012 at 06:42 AM. |
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