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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 12-29-2011, 10:05 AM
baronWastelan baronWastelan is offline
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When plane X is On Fire, it should stop attacking, and pilot should bail out ASAP.
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Old 12-29-2011, 10:14 AM
salmo salmo is offline
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When plane X is flying it's waypoint route and is attacked and badly damaged (injured pilot or airframe), instead of continuing along it's assigned route, it should attempt to return to base or land at nearest friendly airfield. Note - This applies especially to bombers. ie. abort it's mission.
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Last edited by salmo; 12-29-2011 at 01:07 PM.
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Old 12-29-2011, 10:19 AM
salmo salmo is offline
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When plane X has lost power or engine, instead of gliding in random direction & crash landing even when base is closeby, pilot should randomly (1) attempt bail-out if high enough, or (2) attempt an emergency landing at nearest friendly airfield, or (3) attempt emergency crash landing in field/roadway etc if glide path gives probable successful outcome.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

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Last edited by salmo; 12-29-2011 at 10:30 AM.
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Old 12-29-2011, 10:38 AM
Dano Dano is offline
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When landing wingmen will continue to stay in formation and crash, they should leave formation and rtb.
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Old 12-29-2011, 10:38 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by baronWastelan View Post
When plane X is On Fire, it should stop attacking, and pilot should bail out ASAP.
May I give an advice? If you give suggestion about AI, think in what way your suggestion can hurt the game. There is no such thing as common sense for AI, so even obvious things for humans, must be explicitly told for AI. That is the reason, why BlackSix asks for help, because it is huge task to describe AI behavior in formal way, while covering most situations.

I.e. plane state "on fire" needs more precise definition. In CoD, lots of parts of plane might burn, and some of such fires might be extinguished. If you tell AI to bailout because of any fire on its plane, it will become very easy to down planes with rifle caliber incendiary rounds, because such rounds can create small temporary fires very quickly.

I suppose there should be 3 types of fire defined: minor, major, extreme.

Minor would be all small temporary fires, which is easily extinguished without much effort and AI should ignore them.

Major fire would be a fire, which needs reaction from pilot (i.e. if aileron is on fire, commence a dive, so that airflow extinguishes the flame).

Extreme fire is one which threatens to the life of pilot (i.e. fuel tank fire, fire in cockpit and so on). In case of extreme fire, pilot should bail out ASAP.
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