![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Shake when we start the engine is not included in the list, would be possible add it for Luthier in the next one? There is not feeling at all now when we are going to start the engine if not the sound.
|
|
#2
|
|||
|
|||
|
Yes. Give me a link to this request, please.
|
|
#3
|
||||
|
||||
|
|
|
#4
|
|||
|
|||
|
Quote:
|
|
#5
|
|||
|
|||
|
Your suggestions have been studied. We found many interesting and useful things, some of them are can be implemented in the future.
All new requests fall into the list of number 3. Thanks again for your work! |
|
#6
|
|||
|
|||
|
Type of improvement: Full Mission Editor
Explanation of proposals: Add a Only Ai command to Airgroup Option. Benefits: Usefull for CooP Game, so Missionbuilder can better manage the planes that can select by players. --- Type of improvement: Full Mission Editor Explanation of proposals: Add a speed parameter to ground actors. Benefits: At the moment the speed of ground actor differs, which is nice but if you build for example a german "Panzer Keil" the medium and light tanks are faster than the heavy tanks. So building of a historic correct "Panzer Keil" is impossible at the moment. --- Type of improvement: Full Mission Editor Explanation of proposals: Add a wait-Waipoint to ground actors (maybe AiAircrafts also). Benefits: So it would possible to let a train wait at a trainstation. Maybe it would possible to add a idle command to AiGroundActors, for better Mission-Timing. Ok i can use gpPostMissionLoad, but i get Spawn Lags if using. --- Type of improvement: Full Mission Editor Explanation of proposals: Add a Despawn Waipoint. Benefits: So a Missionbuilder can easily clean up his mission to avoid slow down. Ok i can use OnActorTaskComplete but it would easier without scripting. ![]() --- Type of improvement: Script Explanation of proposals: A command or Parameter to avoid generation of "server" chat messages Benefits: I would like to use my own messages, at the moment i get both. --- Type of improvement: Script Explanation of proposals: A command or Parameter to get player statistics generated by the game Benefits: Maybe its possible but i didn't find a way to get them, . Last edited by KG26_Alpha; 12-29-2011 at 02:38 PM. |
|
#7
|
|||
|
|||
|
Type of improvement: User Interface
Explanation of proposals: The mouse pointer should disappear automatically when ever mouse is been inactive for 3 seconds and reappear upon moving the mouse. Benefits: Less clutter on the screen. The mouse pointer typically distracts the view by hanging front of something more important. |
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
||||
|
||||
|
Type of Improvement: Swap the Tiger Moth Student and instructor seating on Training mode.
Explanation of Proposal: According to a former Air Force pilot friend of mine who learned to fly in the TM the Student sits in the rear and the Instructor in the front. In the Training Mission these are apparently the wrong way round. btw, he's also not impressed with the landing which runs on too long for a tail dragger with a tailskid. Benefits: Realism
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 01-03-2012 at 08:31 AM. Reason: Re-aligned with bongodriver's remarks (Mission seating appears to be correct) |
|
#10
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|