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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 12-27-2011, 11:37 PM
SEE SEE is offline
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I notice you can engage an Afterburner (there does not appear to be a cockpit switch for this - menu controlled only). I can enable it but not disable it - is that correct and is the Afterburner similar to WEP and only used for a limited time?
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Old 12-27-2011, 11:56 PM
5./JG27.Farber 5./JG27.Farber is offline
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Im not aware of any model of the Bf109 before the Bf109E7 having any sort of boast- MW50 or GM1. So I dont know wether the boost is correct or how it was implemented...
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Old 12-28-2011, 12:08 AM
Sven Sven is offline
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It's just a short period where higher RPM is allowed. There's no boost or anything involved I thought.

The 109's 'extended throttle' is only active for 60 seconds I believe.
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Old 12-28-2011, 12:25 AM
5./JG27.Farber 5./JG27.Farber is offline
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I believe the spit and hurri had a simular system where they could "push through" a wax seal on the throttle and over rev.... I do not know when this was implemented or which models.

Check your PM's.

Last edited by 5./JG27.Farber; 12-28-2011 at 12:31 AM.
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Old 12-28-2011, 11:51 AM
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Robo. Robo. is offline
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Quote:
Originally Posted by SEE View Post
I notice you can engage an Afterburner (there does not appear to be a cockpit switch for this - menu controlled only). I can enable it but not disable it - is that correct and is the Afterburner similar to WEP and only used for a limited time?
Correct, it's menu controlled only and all it is - it gives you extra boost (MFP) for 60 seconds. It is called Afterburner (silly translation I guess) but what the 109s had in RL was a one minute Start- und Notleistung (Take-off and Emergency power) that was giving you 1.42 rather than 1.35 ata for limited amount of time. Nothing to do with RPM.

In game, you can engage it and it will disengage itself after one minute (Afterburner: off). Wait 15 seconds, rinse and repeat. Totally unhistorical obviously.
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Old 01-05-2012, 03:51 AM
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Struggling with the gunnery on the Bfs E3/4 (not the sight placement problem).

1. What was/is the default convergence on these ac? No value entered/indicated in the weapons menu - just lists 'default'.

2. It is a 105m sight ring (same as the Spit/Hurris)?
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Old 01-05-2012, 06:37 AM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by SEE View Post
Struggling with the gunnery on the Bfs E3/4 (not the sight placement problem).

1. What was/is the default convergence on these ac? No value entered/indicated in the weapons menu - just lists 'default'.

2. It is a 105m sight ring (same as the Spit/Hurris)?
Hi. That was the default settings in RL:
http://forum.1cpublishing.eu/showpos...8&postcount=12
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Old 01-05-2012, 09:54 AM
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This might help, it's the LW ammo types. I posted this on SimHQ a while back.

SmK - ammunition was AP (armour piercing) with a hard steel core and a lead sleeve (pointed ball with core)
Anything with the suffix 'L'spur' means tracer. The SmK H has a tungsten core. (better penetration)

The SmK ub m is the HE (high explosive) version. The Zerl part indicates it was equipped with a self destruct fuse.

PmK is basically the SmK with phosphorous that ignigtes on firing.

The 'B' round is an observation round, small ammount of HE and incendiary material, similar to the British Dixon/De wilde.

The second lot in the load out list are a bit harder.. They are all 20mm rounds that were used as tracer for the mineshell round, as there were no mineshell tracer rounds. The 'panzer' ones are either HE or AP and the 'brand' ones are incendiary.

The LW tended to load up with AP for the eastern front (those damn IL-2's!) or HE for the British and American planes.
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Old 01-05-2012, 11:43 AM
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Really helpful, many thanks!
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Old 01-05-2012, 08:45 PM
Blackdog_kt Blackdog_kt is offline
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You can navigate to your CoD folder within your steam folder and in one of the subfolders in there you'll find the pdf manual.

There is a table in there that expands and translates all the LW acronyms.

Alternatively, you can download Flea's checklists and have a look at the ammunition types.
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