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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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There's a problem though, related to the player position before selecting any plane, but it have easy solution. Quote:
You can make cooperative missions and fly them like cooperative missions. And you can use naryv's coop script to make it easier, or any other script that makes the AIs being idle untill everybody is ready. If you don't want to make scripts, neither use other people scripts, that's another thing... |
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#2
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It isn't a CooP because there's no CooP GUI just another DF mission because there's no CooP start and no CooP end to the mission.
CooP Place pilots and Aircraft at the start of the mission when the host hits Start Battle, at the moment Start battle launches the mission and pilots have to select aircraft arm and fuel skins etc then join the mission that's already in progress, ending the mission shows no pilots scores or mission success, its just another DF and pointless as it has no structure. I welcome someone to upload a CooP mission that has the host able to launch the mission with all pilots starting at the same time armed and fuelled ready to take off then fly complete the Coop tasks land and the host closes and we see scores and goals in the mission debriefing room, well you wont because it don't exist as it does in IL2 1946 unfortunately. I know this is a different sim/game but fundamentally its one of the biggest flaws not having a proper CooP gui and Ready/Debriefing room. The script everyone keeps mentioning has been discussed and is a work around for using the Channel map to spawn with out DF server born places. Lets hope they fix it soon. |
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#3
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Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.
The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have. You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes. At the same time you can let every pilot choose plane and load-out and then spawn. As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game. Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.
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#4
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CooP's create scenarios and or particular recreations of actual historical missions events or even sometime plain old fun. At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start. If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats. Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did. As for priorities, many of us CooP pilots never use DF servers as they become boring very quickly, especially if you are a mud mover, so having a non functioning Coop GUI is as bad has having no Df server GUI for us. At best the restriction on servers is down to a few Df servers guru's that understand scripts and make it half interesting, but this is left to a select few FMB'ers. Get the CooP function working properly then the online campaign wars can start also. . . Last edited by KG26_Alpha; 12-12-2011 at 03:36 PM. |
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#5
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Ataros would be the one to ask.. But I am pretty sure you can do all that with the 'new' CoD C# script.. AND MORE! I know that back in the IL-2 days.. Mission makers were asking for more and More and MORE FMB control.. So, 1C gave us the C# script methods to do all sorts of things that could not be done in the old IL-2 FMB alone Granted there is a learning curve, granted some mission makers are not going to be able to pick up on it.. Which will make the IL-2 to CoD transition ugly for some mission makers But in the end I think more FMB control is a good thing
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#6
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I agree with alpha, coop is the only form of multiplayer that draws me in and keeps me interested in almost any games I play. The old IL-2 interface might be archaic by todays standards but at least it was functional and did the job. Here's for hoping for a better coop interface/implementation in future patches/expansions/add-ons/sequels or whatever they'll be called.
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#7
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1C's answer to that request was to include the ability to run C# scripts Now you know if CoD had the same FMB that IL-2 had.. The current crop of threads complaing about having to learn C# would be replaced by thread complaing abuot how CoD's FMB provides no more control that IL-2's FMB So once again, dammed if you do, dammed if you don't! While on the subject, it would have been great if 1C could have provided both the old and the new.. But in light of the fact that 1C did not provide both, it is safe to conclude that to provide more they had to re-do the whole system, and found it too costly to provide both the old and the new.. Dam real world constraints of time and money!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#8
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However a debriefing screen is not included into the script and has to be added by a C# programmer. GUI would be a nice option though. |
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#9
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Agreed 100%
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#10
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The posibilities with scripts are there, and are nearly endless. But, as I said, if you don't want/don't know how to use your own scripts, and also you don't want to use any other people scripts, that's a different thing... So if you want the old 1946 coop menu I'm ok and even agree with that. But please people don't say that you can't play cooperative missions right now. That's absolutely false. |
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