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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 12-10-2011, 12:17 PM
WarFox101 WarFox101 is offline
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If we are going to have to write scrips give us a manual.
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  #2  
Old 12-10-2011, 05:42 PM
JG53_Valantine JG53_Valantine is offline
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JG53 is a co-op squadron rather than an online wars squadron. The big issues we are running into having recently switched over to the CloD engine are that getting everyone spawned in on the same airfield at the same time frequently sees the launcher crash for lots of pilots, so to counter this we are having to do a staggered spawn with schwarm one spawning, taxiing to runway and taking off then second schwarm does the same, then third, and so on meaning ti can take upto 15 minutes for all schwarms to get airborne before we are even able to get in formation and proceed with the mission.

Secondly, when the schwarms finally meet the stability issues tend to kick in as the engine doesn't seem to be able to cope with 12+ players flying close together and entering combat together, even against a flight of 6 hurricanes lots of members experience the launcher crash due to the memory leak.

Seeing the return of proper styled co-ops would be ideal here, I'm not even asking for the neat aircraft lined up style of IL2, just being able to run co-ops that don't crash where pilots can select an aircraft present but use their own skin and weapon loadout woudl be great.

The way things are at the moment we cannot run really close, co-operative and teamwork focused missions as whenever too many pilots are in the same location the game cannot cope with the strain and crashes.

Trying to organise realistic missions under the current system is, at present, a real pain in the backside.
I'm not against the scripting, we just need a stable game that doesn't constantly crash when trying to run as close to the old style co-ops as possible.

CloD has a lot of potential, it just needs the time and effort put into making it better, I'm excited for the future of it, but right now I can't help but feel a little fustrated that these issues haven't been resolved.
V
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  #3  
Old 12-10-2011, 07:31 PM
JG53_Valantine JG53_Valantine is offline
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Sadly it's mainly all at the same time or within 30 seconds of one-another regardless of PC spec.
Most of use have pretty high spec machines and have all gone through most of the performance tweeks hinted at on this site such as the reinstall of CloD after using the beta patches, using gamebooster etc.
On occasions those with lesser machines get the launcher crash first, but it is always a matter of time before we all get it. Longest anyone has gone is about 2 and a bit hours on the ATAG server during "off peak" times.
With our missions the longest we ahve managed wtih anything more than 2 people is about 50 minutes providing we haven't formed up together, when we form up with about 10+ pilots it normally drops it to about 35mins before we all start getting launcher crashes.
V
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Old 12-11-2011, 07:59 AM
Ataros Ataros is offline
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Quote:
Originally Posted by JG53_Valantine View Post
Sadly it's mainly all at the same time or within 30 seconds of one-another regardless of PC spec.
Most of use have pretty high spec machines and have all gone through most of the performance tweeks hinted at on this site such as the reinstall of CloD after using the beta patches, using gamebooster etc.
On occasions those with lesser machines get the launcher crash first, but it is always a matter of time before we all get it. Longest anyone has gone is about 2 and a bit hours on the ATAG server during "off peak" times.
With our missions the longest we ahve managed wtih anything more than 2 people is about 50 minutes providing we haven't formed up together, when we form up with about 10+ pilots it normally drops it to about 35mins before we all start getting launcher crashes.
V
In case you are not running x32 systems or bugged scripts this can be fixed with a new patch only probably. The devs are reworking the graphics engine and launcher crash is not present in their new version as Luthier mentioned. Hope we get it soon.

Try setting NET settings to xDSL or lower. Try not using zoom function while on an airfield. Zooming to engine exhaust flames causes crashes sometimes, especially when there are many planes around starting engines. Some particles in the engine exhaust may be bugged.

Last edited by Ataros; 12-11-2011 at 08:03 AM.
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  #5  
Old 12-11-2011, 08:48 AM
FG28_Kodiak FG28_Kodiak is offline
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And if external view is on, don't use it to often .
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  #6  
Old 12-11-2011, 11:57 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Ataros View Post
If you import CloD dlls into the Studio you can see all available interfaces. Everyone familiar with C# had no problem writing scripts, missions or campaigns.
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Originally Posted by Ataros View Post
As one of knowledgeable people mentioned on this forum "The only manual that can be really helpful is "C# for dummies"". Developers will not write it because it is already written by others (free courses available on the internet).
This is not the way forwards for CoD, they seriously cant expect people to have to understand C# to make triggers and other FMB features work ?

If it stays this way it will all ways be a Dogfight Server game, very boring and useless for dynamic online campaigns.

Unless there's a huge change to bring True CooP missions (IL2 1946) style to CoD then it will remain as it is with a few DF servers running the same map over and over.

Fix the FMB & CooP interface please.

Last edited by KG26_Alpha; 12-11-2011 at 06:59 PM.
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  #7  
Old 12-12-2011, 07:21 AM
Ataros Ataros is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Fix the FMB & CooP interface please.
I agree it is a shame COOP is not completely fixed yet.

Regarding online wars as _1SMV_Poppy_64 mentions above they were created using php and pearl in original IL-2. Now they are created using C# instead (web interface is not required but possible). However it is a pity only 2 people are working on them ATM: 41Sqn_Banks and Small_Bee if I am not missing someone.
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  #8  
Old 12-13-2011, 02:35 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by KG26_Alpha View Post
This is not the way forwards for CoD, they seriously cant expect people to have to understand C# to make triggers and other FMB features work ?
Well.. 1C is not alone in expecting people to understand 'a' language to make triggers and other missions features work..

Take the DCS series (Black Shark, A-10) for example.. They have the same mindset of 'a' language to do stuff

But

They went with a fare more obscure language called 'Lua'

Lua exporting in DCS

And microsofts FS 2004 mindset of 'a' language to do stuff was called Adventure Basic Language (ABL)

So at least 1C went with a more main stream language!

Which means you will have an easier time finding help on it
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 12-13-2011 at 02:53 AM.
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  #9  
Old 12-11-2011, 07:55 AM
Ataros Ataros is offline
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Quote:
Originally Posted by WarFox101 View Post
If we are going to have to write scrips give us a manual.
As one of knowledgeable people mentioned on this forum "The only manual that can be really helpful is "C# for dummies"". Developers will not write it because it is already written by others (free courses available on the internet).
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