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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-04-2011, 10:31 AM
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klem klem is offline
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Originally Posted by ATAG_Bliss View Post
Just wanted to announce that we've added a section in the forums for all the squads out there looking for recruits. It seems we're starting to get quite a bit of activity on there, so if your team is actively recruiting, feel free to advertise here: http://theairtacticalassaultgroup.co...cruitment-Area
Can't create an account, something about "no token to match". I did fill in all the fields.

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Old 12-04-2011, 10:40 AM
ATAG_Bliss ATAG_Bliss is offline
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Hi klem,

It looks like you already registered back in September. Please check your PM inbox here @ 1C.
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  #3  
Old 12-04-2011, 11:35 AM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by ATAG_Bliss View Post
Just wanted to announce that we've added a section in the forums for all the squads out there looking for recruits. It seems we're starting to get quite a bit of activity on there, so if your team is actively recruiting, feel free to advertise here: http://theairtacticalassaultgroup.co...cruitment-Area

Thank you!
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  #4  
Old 12-04-2011, 02:07 PM
SEE SEE is offline
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CWMV, log on and see for yourself rather than make assumptions based purely on relative FM regards how the Spit2 will impact on your experience on ATAG. The Spit2 are being downed just like any other ac at all altidudes. MrX specialises in low level sorties and he doesn't seem to have any problems.

I would imagine that many of the BF pilots are getting a great sense of satisfaction too when winning a round against the Spit2.

There are only five.......and many of the good Red players prefer their Hurri's anyway!
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Last edited by SEE; 12-04-2011 at 02:25 PM.
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  #5  
Old 12-05-2011, 03:21 AM
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CaptainDoggles CaptainDoggles is offline
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CWMV,

I'd say you haven't flown against a spitIIa at high altitude then. The SpitII is nowhere near the performance of the 109 at 5500m+. I actually think the hurri holds the advantage over the spitIIa at that altitude. I have shot down and killed many spitIIa pilots since it's inclusion by never going below 5000m unless I'm diving on someone. It's actually quite a good laugh watching a spitIIa try to climb up to me at 6000m+. He just chokes out and either has to turn off eventually, or he ends up 100kph. Anything on the deck you're dead meat. Quite honestly it's been the best dog fighting I've ever been in in this sim. I'm not saying the FM's are perfect - we all know they aren't. But fly the enemy planes for a while, then you'll realize it's not quite the uber machine you think it is. If you are down on the deck with one, you will get over taken - that's a no brainer. But the strengths of our 109 is at contrailing altitude. You can control any fight you want to. It's like a chess match up there. The reds want you to come down, and you want them to come up. Whoever gives in 1st to the other will more than likely be the loser. As I watched 75% of the fights or 109's in general being at 1000m or below for the last few months - I think many have learned some bad habits.

I'll report back when I finally do get killed by a spitIIa. But thus far doing what I've said, I've controlled every fight I've ever been in. And it's been a fantastic experience finally fighting at some altitude. I think many on both sides will agree.
Are you using manual pitch? I just had a spit 2 outclimb me at 7000 metres. Effortlessly.
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  #6  
Old 12-05-2011, 08:17 AM
ATAG_Bliss ATAG_Bliss is offline
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In the E4 I'm always on auto pitch (obviously you do the initial fiddle to make it work right) - oil rads always 75% open - radiator handle 180 degrees from wide open (straight down), and I'm always wide open using WEP. I think there's a 30 second window where you can't use it, then 2 minutes with it on - repeat.

To get the advantage against the Rotol or IIa, assuming someone is on your 6 somewhere between 750m behind you CO-E, you have to stall climb. If you grab a buddy in a Rotol, for instance, and climb out to where you are in a proficient climb, between 275-300kph the Rotol will just climb up to you and kill you. But if you point the nose up another, a guess here, 10 degrees to where you are climbing at a measly 190-200kph, the only thing he can do is get directly below you. If they point the nose up to try to match, again I'm assuming CO-E to begin with, they almost stop dead in their tracks. Once they are directly below you, limbering along like you are, then spiral climb in a stall. This will slow em down even more as they will either have turn with you or you obviously get a nice shot at them when they appear in front and below you.

Do that for about 5 minutes and you'll be able to drop down and take a shot. From then on they have to point their nose down to gain some E to out turn and avoid you. Then next thing you know, it's YoYo city where they are always 1500-2000m below you. The hard part is not following them down as they go lower and lower.

Give it a go.
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Old 12-05-2011, 01:25 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by ATAG_Bliss View Post
In the E4 I'm always on auto pitch (obviously you do the initial fiddle to make it work right) - oil rads always 75% open - radiator handle 180 degrees from wide open (straight down), and I'm always wide open using WEP. I think there's a 30 second window where you can't use it, then 2 minutes with it on - repeat.
I was most assuredly using wep.

Quote:
To get the advantage against the Rotol or IIa, assuming someone is on your 6 somewhere between 750m behind you CO-E, you have to stall climb. If you grab a buddy in a Rotol, for instance, and climb out to where you are in a proficient climb, between 275-300kph the Rotol will just climb up to you and kill you. But if you point the nose up another, a guess here, 10 degrees to where you are climbing at a measly 190-200kph,
I was at 200 km/h indicated on the dot.

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The only thing he can do is get directly below you.
Do you have a track? It's like we're playing a completely different game. This guy started out below me by about 500-1000m and climbed up into me like it was nothing. It wasn't a zoom on his part either.

Quote:
f they point the nose up to try to match, again I'm assuming CO-E to begin with, they almost stop dead in their tracks. Once they are directly below you, limbering along like you are, then spiral climb in a stall. This will slow em down even more as they will either have turn with you or you obviously get a nice shot at them when they appear in front and below you.
Yeah I do this all the time to Spitfires Mk I and Hurricanes but it doesn't work against the MkIIa.

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Give it a go.
Seriously. I did what you described almost verbatim.

Last edited by CaptainDoggles; 12-05-2011 at 03:31 PM.
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  #8  
Old 12-05-2011, 07:14 PM
335th_GRAthos 335th_GRAthos is offline
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Doggles, what he means (probably) is that you must minimize your horizontal move as much as possible. As the other plane is faster, it will close the distance but find itself right under you. From that position it is impossible to raise its nose to get a gun solution on you, neither can he overshoot you because he will place himself directly under your guns.

It works nicely.

~S~
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Old 12-06-2011, 12:04 AM
TomcatViP TomcatViP is offline
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Doggles, what he means (probably) is that you must minimize your horizontal move as much as possible. As the other plane is faster, it will close the distance but find itself right under you. From that position it is impossible to raise its nose to get a gun solution on you, neither can he overshoot you because he will place himself directly under your guns.

It works nicely.

~S~
beware of some nasty (non CoD) rocket powered Hurri and spits or you'd get badly surprised !
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  #10  
Old 12-05-2011, 11:09 AM
jg27_mc jg27_mc is offline
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Are you using manual pitch? I just had a spit 2 outclimb me at 7000 metres. Effortlessly.
Can confirm superior performance of a Spit IIa against my E3/B @ 6k as well.

Regards.
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