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I'm going to review the bonuses - I think I might consider switching tactics to match what I did with the enemy heroes as that and a few other skills don't have analogs. By the way, here's the list of skills and their bonuses of what I did with them: Code:
Skill Basic Advanced Equivalent ==================================================================================================================================================================================================================================== Archery Ranged Attack: +10% Ranged Attack: +25% Ranged Damage: 2 * Skill Level * Child Level = % / +Skill Level Offense Melee Attack: +10% Melee Attack: +20% Melee Damage: 2 * Skill Level * Child Level = % / +Skill Level Armorer Damage: -5% Damage: -10% Defense: 2 * Skill Level * Chld Level = % Resistance Spell Failure: 5% Spell Failure: 10% Resist All: Skill Level * Child Level = % Leadership Morale: +1 Morale: +2 Same Luck: Luck: +1 Luck: +2 Critical Hit: 10 * Skill Level * Child Level = % Tactics 1 Placement / 3 Hexes 2 Placements / 5 Hexes Attack / Defense: 2 * Skill Level * Child Level = +% Artillery Ballista: 50% Double Damage Ballista: 75% Double Damage Ranged Unit Attack: 4 * Skill Level * Child Level = +% Ballistics Catapult: To Hit - 60% / Max Damage - 50% Two Shots Ranged Unit Defense: 4 * Skill Level * Child Level = +% First Aid Heal: +50 Heal: +75 Ally Health: 2 * Skill Level * Child Level = % Necromancy Resurrect: 10% of Enemy Resurrect: 20% of Enemy Undead LR: Skill Level * Child Level = -% Diplomacy Fleeing Creatures: 25% Join Fleeing Creatures: 50% Join Leadership: 2 * Skill Level * Child Level = % Estates Gold: +125/day Gold: +250/day Gold: 10 * Skill Level * Child Level = % Learning Combat Experience: 5% Combat Experience: 10% Combat Experience (includes spirits): 2 * Skill Level * Child Level = % Logistics Movement: +10% Movement: +20% Speed: +Skill Level to all troops Pathfinding No Penalty: Rough, 25% Sand/Snow, 50% Swamp No Penalty: Rough/Sand/Snow, 25% Swamp Initiative: +Skill Level to all troops Scouting View: +1 View: +2 Rage: 4 * Skill Level * Child Level = % Navigation Water Movement: +50% Water Movement: +100% IMS: +Skill Level @Sea, Krit: +Skill Level * Child Level * 8% Eagle Eye Learn Spells: 40% Level 2 and under Learn Spells: 50% Level 3 and under Intellect: 3 * Skill Level * Child Level = % Intelligence Mana: +25% Mana: +50% Mana: 4 * Skill Level * Child Level = % Mysticism Combat Mana Regeneration: +2 Combat Mana Regeneration: +3 Combat Mana Regeneration: +Skill Level Scholar Teach and Learn Spells Level 2 and under Teach and Learn Spells Level 3 and under Intelligence Power Factor: ( 2 * Skill Level * Child Level ) / ( 7 - ( Skill Level * 0.5 ) ) Sorcery Spell Power: +5% Spell Power: +10% Spell Power: 2 * Skill Level * Child Level = % Wisdom Learn Spells Level 3 and under Learn Spells Level 4 and under Intelligence Power = 4 * Skill Level * Child Level = +% Air Magic School Spells Cast at Basic Level School Spells Cast at Advanced Level Magic Resistance: 4 * Skill Level * Child Level Earth Magic School Spells Cast at Basic Level School Spells Cast at Advanced Level Physical Resistance: 4 * Skill Level * Child Level Fire Magic School Spells Cast at Basic Level School Spells Cast at Advanced Level Fire Resistance: 4 * Skill Level * Child Level Water Magic School Spells Cast at Basic Level School Spells Cast at Advanced Level Poison Resistance: 4 * Skill Level * Child Level Blood Lust Attack: +3 Attack: +6 Enhanced Berserk Cure Removes All Negative Effects, Heals: Power * 5+10 Removes All Negative Effects, Heals: Power * 5+20 Enhanced Magic Spring Magic Arrow Damage: Power * 10 + 10 Damage: Power * 10 + 20 Enhanced Magic Pole Axe Meteor Shower Damage: 7 Hex - Power * 25 + 25 Damage: 7 Hex - Power * 25 + 50 Enhanced Book of Evil Stone Skin Defense: +3 Defense: +6 Enhanced Stone Skin Haste Speed: +3 Speed: +5 Enhanced Haste and Battle Cry Bless Damage: Maximum Damage: Maximum + 1 Enhnaced Bless Weakness Enemy Attack: -3 Enemy Attack: -6 Enhanced Weakness Frost Ring Damage: 6 Hex - Power * 10 + 15 Damage: 6 Hex - Power * 10 + 30 Enhanced Geyser Prayer Attack, Defense, Speed: +2 Attack, Defense, Speed: +4 Enhanced Divine Armor Ice Bolt Damage: Power * 20 + 10 Damage: Power * 20 + 20 Enhanced Ice Snake Slayer Attack: +8 vs Behemoths, Dragons, and Hydras Attack: +8 vs Behemoths, Dragons, Hydras, Angels, and Demons Enhanced Demon and Dragon Slayer Fireball Damage: 7 Hex - Power * 10 + 15 Damage: 7 Hex - Power * 10 + 30 Enhanced Fireball Death Ripple Damage: All Non Undead Power * 5 + 10 Damage: All Non Undead Power * 5 + 20 Enhanced Plague and Poison Skull Hypnotize Controls Troop less Than Power * 25 + 10 Controls Troop less Than Power * 25 + 20 Enhanced Hypnotize Firewall Damage: 2 Hex - Power * 10 + 10 Damage: 3 Hex - Power * 10 + 20 Enhanced Phoenix Sulfur Sulfur: +1/day Enhanced Demon Portal Mercury Mercury: +1/day Enhanced Phantom Crystal Crystal: +1/day Enhanced Lina Orb Inferno Damage: 19 Hex - Power * 10 + 20 Damage: 19 Hex - Power * 10 + 40 Enhanced Flame Arrow and Fire Rain Resurrection Resurrect: Power * 50 + 40 Health of Creatures Resurrect: Power * 50 + 80 Health of Creatures Enhanced Resurrection Gold Gold: +350/day Chest Gold: 10 * Child Level = +% Fortune Increases Luck of Allied Target by 1 Increases Luck of Allied Target by 2 Add to Luck Skill Chain Lightning Damage: Power * 40 + 25, then half up to 4 Damage: Power * 40 + 50, then half up to 5 Enhanced Lightning Disrupting Ray Reduces Target Defense by 3 Reduces Target Defense by 4 Enhanced Helplessness Right now I think Tactics is a good candidate. 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I think about all you could do is reduce Tower Health, Defense, and Initiative. I'm not sure how to do anything else at the moment. By the way, I'm not sure if you noticed, but all 3 of Zerock's damaging abilities do double damage to Towers! So there is a bonus there. Yah - those are good comments for mage. I'll look into what to do for other negative effects. I think tactics I'll do like I did with the enemy heroes and have it reduce enemy unit's speed -1 for Tactics and then initiative -1 (with speed) for Advanced Tactics. Lacus is the only baby with Advanced Tactics. If a wife has more than 1 baby with Tactics then 1 will be -speed and the other -initiative. Quote:
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So have it be the lower between killed units and percent damage - got it! Quote:
I know that he won't offer the Embassy "quest" unitl after you've talked to King Mark about sailing to Elinia. I'm not sure what happens, though, if you get into the Embassy first. Well, thanks again for the comments! /C\/C\ |
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