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#1
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I would also like to see the Coop setup change to something similar to the old iL2 Coop one especialy with all the new features of Cliffs of Dover .
I like the idea of scripting triggers ,commands etc but would like to see a simpler way being to do it in the mission builder as I have no idea about writing scripts although I have looked at some of the posts on the subject. I have been mucking about in the Rise of Flight mission builder where they have made insertable MCU`s for which the properties can be set quite easily by a right click advanced properties menue. Triggers,Ojectives and server responces can be set quite simply with a few clicks of the mouse.Perhaps later something like this could be intergrated into CloD. |
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#2
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#3
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I don`t know the what MCU stands for but they can be inserted onto the mission builder and can be attached to aircraft objects etc .
The simplest trigger type is the waypoint but there are also many other types ,eg,timers & zone proximty triggers. These can be interlinked with other types of MCU ,eg Commands or Translators so depending on how you set them up a whole sequence of events can happen when the trigger is activated. A simple example would be a player flying within a set distance of a target would trigger a flight of enemy aircraft to take off from a nearby airbase to intercept. The Attached screenie shows some of the MCU on the right of the screen. I have only just started playing around with the mission builder but there are many useful videos up on youtube on how operate it made by members of the Rise of Flight Community. Last edited by 6BL Bird-Dog; 12-02-2011 at 11:46 PM. |
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#4
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Hi Cheesehawk,
The `Object`is not an object as such but by adding & setting the advanced perameters of the subject it applies to, at a gues, I would say it probably writes the scripting in the mission file for you . It would be a bit more user freindly to us scripting dunces (me) There are a few good you tube-vids that show its use better than I can explain it & quite a few complicated parameters can be set quickly and all with a few clicks of the mouse to meet the same outcome as achieved by the script writing method of CloD.This site has some good tracks on the RoF mission builder.I think the triggers are from track 4 onwards. http://www.youtube.com/user/bvanderstok Last edited by 6BL Bird-Dog; 12-03-2011 at 10:06 AM. |
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#5
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All what you can do with mcu's, i can do with scripts, and much much much more. And i don't need to do it in every mission i build, mostly i simply copy a old script from me to the new mission.
I've tried the missionbuilder from RoF also, but i prefer the FMB and the scripting of CloDo. |
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#6
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Quote:
I want objects to set triggers like a radius trigger, anything flies into it use a "set"or "attach" option, attach a flight of whatever to it and set the flights parameters, they spawn in if the radius is triggered, and a fight starts out in that area, why do I have to have a complicated script for this ? Gimme Point n click objects ..................... I'm too old to learn new stuff . Last edited by KG26_Alpha; 12-04-2011 at 10:20 PM. |
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#7
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I think that the COD Developing team doesn't understand what 80% of pilots wants:
the real simmer people needs not only online server to do a simple dogfight also with a lot of scripts. People wants a simple way to build a good mission, with aircraft, ships, objects, colums WITHOUT SCRIPTS!!! Dear develop team, try to understand this: there is no future for COD in this way. Old IL2 is more simple and stable and very interesting tournaments are running... SEOW, BELLUM as example. bye. |
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