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#1
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I keep reminding the devs about 1946-style coops on sukhoi.ru. In the meantime you can use naryv's script and modify it to meet all the needs and features you mentioned http://forum.1cpublishing.eu/showthr...537#post354537
Win/loss condition depends on mission maker how he or she programs it. Several people are working on online statistics for CloD. I think it will meet all mentioned requirements when combined with the above script. Last edited by Ataros; 11-20-2011 at 04:03 PM. |
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#2
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I've tried that script and its not working unfortunately.
Its just a normal CooP but with all AI idle and they never take off. |
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#3
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Man I hope so. Its really the only reason I bought the game. I hope to see it working soon. I'll have to try that script...thanks Ataros
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#4
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AI goes from idle only when all players select 2. from the menu as described. The script must be running (have the same name as mission file). If the script places you into a cockpit automatically this means that a script is running. If not, you can open console and look for errors. I think usual difficulty checkboxes in server settings must be unchecked to allow it running correctly (like side switching, etc.) |
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#5
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I will have a look again my problem was as soon as a side was selected it threw me ito the mission in a cockpit. |
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#6
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#7
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I was thinking more along the original IL2 1946 CooP's , it worked perfectly well. Why is it so different ? Why cant they simply make it the same or very similar to the old system ? At the moment there's no scoring system or mission win/loose no ready room / debriefing room, its a mess to be honest. It needs the 1C team to rethink the CooP GUI and fix it properly. See my original post. Last edited by KG26_Alpha; 11-20-2011 at 07:14 PM. |
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#8
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I think because Oleg did not manage or was not allowed to finish it. Now the team probably has different urgent priorities to keep the project alive. It is better than having the project completely closed imho.
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