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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 11-12-2011, 10:40 PM
buddye buddye is offline
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Originally Posted by nuNce View Post
Little OT. How is that game, is it still worth it? How does it compare to Il-2 1946?
Just my opinion,

BOBII best at, AI and dynamic campaign

IL2 best at , MP, and Mission Build Tool

Everything else really depends on the players personal view so really not very consistent.

Bottom line for me is both games are good and are fun to play.
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Old 11-17-2011, 03:50 PM
nearmiss nearmiss is offline
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Originally Posted by buddye View Post
Just my opinion,

BOBII best at, AI and dynamic campaign

IL2 best at , MP, and Mission Build Tool

Everything else really depends on the players personal view so really not very consistent.

Bottom line for me is both games are good and are fun to play.
The dynamic campaign works well enough for BOB II. Most of the battle was air combat and the campaign manages that well enough. I'm not sure with the one map a mission builder tool would have made that much difference. There was a time I worked very closely with one of the A2A contract programmers to build a mission builder tool. The project was cancelled, after one minor beta release.

The IL2 Online MP was the salvation of the game. The FMB is a tedious tool to work with and made the process of building missions very time consuming. I could spend hours explaining things that need fixing in the FMB. LOL

It is nice you are spending some time on the forums. Hopefully, you will be a catalyst for a constantly improving AI performance in COD.

I recently reinstalled the BOB II and renewed knowledge of what a competent AI Performance really means.

Do you know if there will be continued work on the BOB II? The latest update is 2010 as I read from the A2A forums.
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Old 11-17-2011, 06:13 PM
buddye buddye is offline
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Join Date: May 2011
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Originally Posted by nearmiss View Post
The dynamic campaign works well enough for BOB II. Most of the battle was air combat and the campaign manages that well enough. I'm not sure with the one map a mission builder tool would have made that much difference. There was a time I worked very closely with one of the A2A contract programmers to build a mission builder tool. The project was cancelled, after one minor beta release.

The IL2 Online MP was the salvation of the game. The FMB is a tedious tool to work with and made the process of building missions very time consuming. I could spend hours explaining things that need fixing in the FMB. LOL

It is nice you are spending some time on the forums. Hopefully, you will be a catalyst for a constantly improving AI performance in COD.

I recently reinstalled the BOB II and renewed knowledge of what a competent AI Performance really means.

Do you know if there will be continued work on the BOB II? The latest update is 2010 as I read from the A2A forums.
The BOBII 2.11 Code , Landscape, and MultiSkin Update is the Latest.

The landscape and object guys have been working on improving the BOBII landscape with new objects, trees, trains, and ships.The MultiSkin has been improved to include German Bombers and the fighters have also been improved to include the German Ju87 and BF110.

We have a new programmer working on the BOBII Campaign issues and problems. This will be a long term project to enhance the Dynamic campaign.

BOBII progress is painfully slow as the BDG is a small part time all volunteer workforce and one of key members has been unaviable due to very serious family issues.
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