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  #1  
Old 12-04-2011, 10:59 PM
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topgum topgum is offline
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Quote:
Originally Posted by zapatista View Post
interesting thread !

conclusion: if at least have all people start in this discussion with their correct FoV's for monitor sizes, and then look at the distant-object-visibility problem again to see what kind of "visual enhancements" are needed to keep these objects visible at the right distances, then imho we are on the right track from the beginning.failing that you start with a distorted view of reality, and fail to use what is already possible/intended to correct the visibility issue. keep in mind many of us (if BoB lives up to expectations) will soon add a 2e or even 3e monitor to our main screen for gaming (24' lcd's are down to 200 or 300 $ now, and the future of simulation is in multi monitor setups)
ZAPATISTA made a very good proposal by standardizing our FOV and continueing this discussion here. Using PRIMETIMEs formular to adapt my personal FOV while I am sitting usualy 100cm in front of my screen on which the projected image has a width of 96cm, so the RL-FOV is about 25°. Selecting the INGAME 30° is a little bit to "close to my nose"- the sideview is too limited. For a better allroundview, I thought, my german ass on my reallife-seat of today would need approximately the same space as a virtual seat of the 40s. So a VR-seat should appear on screen as big as I can see the real seat from my actual point-of-view in RL. Therefore I used the "Hold&FOV adjustement"-Key + mouse in the Option/Camerasetting-menu. I guess the seat in a 109/Spit should be the same size as my chair, which has 48cm (any Infos?). The seat on the screen has 68cm. I did some dogfighting with this setup:
First, the estimated 55°FOV is still quite narrow, but still playable.
Second, detecting & identifing a/c is much easier now, and the "55°"-FOV gives a good fun!
Third, identifying an a/c in CloD is not that, what you could do with your eyes in RL.

After landing I had a look on my vr-squadmates, and with the aid of the map and its scale I compared what I saw in 500m distances with my RL-a/c-spottings.
What shall I say?
As I wrote allready on page 4, spotting a Ultralight in 750m allows to discern every important detail, ingame I can discern easily the yellow nose of the 109, but only with troubles the undercarrieage, the canopyfront, and the wingguns. Of course the INGame 30°FoV allows to discern much more.
Finaly, but only temporary, I would say, spotting planes in RL is about twotimes easier.
By the way, why is the seat of a 109 in 30°FoV appearing on screen so much bigger then a seat in a Hurri. Were in the 40s german fighterpilotasses so much unsexier ? Or is it just another bug in the wall? At least I hope so!

(It is important to now, if every VR-aircraft-cockpitwiew of CloD is in the same scale.)
Attached Images
File Type: jpg Flusi 5 C small_5.jpg (42.1 KB, 26 views)
File Type: jpg FoVreal 109 500m_2.jpg (102.9 KB, 24 views)
File Type: jpg FoVreal 109 inside Seat 105_30°FOV_3.jpg (122.6 KB, 26 views)
File Type: jpg FoVreal Hurri inside Seat 92_30°FOV_7.jpg (123.0 KB, 24 views)
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Last edited by topgum; 12-04-2011 at 11:39 PM.
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  #2  
Old 12-05-2011, 04:45 AM
Insuber Insuber is offline
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Good post Topgum! Another bug in the wall ... eheheh!
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  #3  
Old 12-05-2011, 05:15 PM
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topgum topgum is offline
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Originally Posted by Insuber View Post
Good post Topgum! Another bug in the wall ... eheheh!
a one a two dreivier
dm
we don't need no simulation
we don't need no steamcontrol
no dark sarcasm in the cockpit
Luthier leaves us weeks alone
G
Hey, patchers, leave us kids alone.
F C
All in all it's just a
dm
another bug in the wall.

Solo in d-minor

Insuber, it is only your fault, that I am going offtopic. I dont hope that are going to bann me now!!
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Last edited by topgum; 12-05-2011 at 05:44 PM.
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  #4  
Old 10-26-2011, 11:57 AM
adonys adonys is offline
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The main problem is game's FoV.

If you look in game with the 30 FoV, you'll see the aircraft at the correct real-life size. Problem is, we're using the 90 FoV most of the time.

to solve this, they need to scale the models to appear in 90 FoV as they appear in 30 FoV.

Also, aircraft models should be rendered at longer distances than they are atm in game, instead having them replaced by dots.
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Old 10-26-2011, 12:07 PM
Flanker35M Flanker35M is offline
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S!

This..the FOV. I fly most if not all of the time with wider view so I can easily glance at the gauges. Maybe the FOV should change only your distance withing cockpit, not the actual zoom and then tune the LOD/whatever accordingly. Frankly I have never understood the need to give us a "zoom" when IRL you can not do that..but this is propably one of the gaming vs realism compromises.
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Old 10-26-2011, 12:33 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by adonys View Post
The main problem is game's FoV.

If you look in game with the 30 FoV, you'll see the aircraft at the correct real-life size. Problem is, we're using the 90 FoV most of the time.

to solve this, they need to scale the models to appear in 90 FoV as they appear in 30 FoV.

Also, aircraft models should be rendered at longer distances than they are atm in game, instead having them replaced by dots.
This could be a good solution and I was talking of it with my teammate about this last night. As you see in the opening post a 109 at 3km would appear 8 times bigger at 39 FOV (50mm, human eye) than at 70 FOV (normal view in IL2, the 90 FOV is the wide one).

It would be nice to use degrees as ratio unit, but I don't have the possibility if not making real photos...

There will be problems with the real speed perception but it should be an improvement nonetheless.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-26-2011 at 12:36 PM.
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