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| Technical threads All discussions about technical issues |
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#1
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First, the estimated 55°FOV is still quite narrow, but still playable. Second, detecting & identifing a/c is much easier now, and the "55°"-FOV gives a good fun! Third, identifying an a/c in CloD is not that, what you could do with your eyes in RL. After landing I had a look on my vr-squadmates, and with the aid of the map and its scale I compared what I saw in 500m distances with my RL-a/c-spottings. What shall I say? As I wrote allready on page 4, spotting a Ultralight in 750m allows to discern every important detail, ingame I can discern easily the yellow nose of the 109, but only with troubles the undercarrieage, the canopyfront, and the wingguns. Of course the INGame 30°FoV allows to discern much more. Finaly, but only temporary, I would say, spotting planes in RL is about twotimes easier. By the way, why is the seat of a 109 in 30°FoV appearing on screen so much bigger then a seat in a Hurri. Were in the 40s german fighterpilotasses so much unsexier ? Or is it just another bug in the wall? At least I hope so! (It is important to now, if every VR-aircraft-cockpitwiew of CloD is in the same scale.)
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"the fun is allways in the sun!" Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim Last edited by topgum; 12-04-2011 at 11:39 PM. |
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#2
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Good post Topgum! Another bug in the wall ... eheheh!
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#3
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a one a two dreivier
dm we don't need no simulation we don't need no steamcontrol no dark sarcasm in the cockpit Luthier leaves us weeks alone G Hey, patchers, leave us kids alone. F C All in all it's just a dm another bug in the wall. Solo in d-minor Insuber, it is only your fault, that I am going offtopic. I dont hope that are going to bann me now!!
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"the fun is allways in the sun!" Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim Last edited by topgum; 12-05-2011 at 05:44 PM. |
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#4
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The main problem is game's FoV.
If you look in game with the 30 FoV, you'll see the aircraft at the correct real-life size. Problem is, we're using the 90 FoV most of the time. to solve this, they need to scale the models to appear in 90 FoV as they appear in 30 FoV. Also, aircraft models should be rendered at longer distances than they are atm in game, instead having them replaced by dots. |
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#5
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S!
This..the FOV. I fly most if not all of the time with wider view so I can easily glance at the gauges. Maybe the FOV should change only your distance withing cockpit, not the actual zoom and then tune the LOD/whatever accordingly. Frankly I have never understood the need to give us a "zoom" when IRL you can not do that..but this is propably one of the gaming vs realism compromises. |
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#6
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It would be nice to use degrees as ratio unit, but I don't have the possibility if not making real photos... There will be problems with the real speed perception but it should be an improvement nonetheless.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-26-2011 at 12:36 PM. |
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