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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 09-25-2011, 09:29 PM
Kyle Kyle is offline
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Post Benicia at hotel endless loop...spelling...

Having a great time.

For some reason, I can't get the initial conversation with Benicia to end at the hotel. It gets itself stuck in an infinite loop. I have to hit the Windows key to get out of it, and then right-click "End program" to shut the game down.

To say that this conversation bug is frustrating is a major understatement, now that I see that one can keep Benicia permanently.

I want her to be part of the squad when we meet up with Ricardo...



Spelling Errors
Dialogue with Paulo Scalini. He states, "Sp, there you have it." "Sp" should be "So"

Dialogue with Police Private, when soliciting information on Juan Rebenga. The word "allunder" should be split in two, to this instead "all under".


I don't know how I missed in the Read Me about how reading the manuals now give a small bonus. So, practicing with guns is still the best way to become familiar with them, yes?
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  #2  
Old 09-26-2011, 02:06 AM
Kyle Kyle is offline
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Cool

I did another keyword search, and this time found a thread devoted to the infinite-loop bug with Benicia at the hotel. Sorry to hear that its FUBAR as of this build.

But at least I know that I don't have to waste more time trying to find a fix to it.

Looks like I got to pull out my credit card, head to the nearest bar, use AIM and order me up my favorite merc to first hire: Barry.
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  #3  
Old 10-03-2011, 12:42 AM
tristeau tristeau is offline
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Quote:
Originally Posted by Kyle View Post
I don't know how I missed in the Read Me about how reading the manuals now give a small bonus. So, practicing with guns is still the best way to become familiar with them, yes?
Definitely. Whenever I get my hands on a new gun, I give it to one of my mercs and have them blow through a few hundred rounds of FMJ ball ammo, and it seems as though they are a bit better with them once we enter combat than if I'd just handed it to them. Keep a cleaning kit on hand to reduce wear, and try to space out automatic fire as it will wear on the gun quickly.

Also, having a higher intelligence rating helps: my merc started with an "intelligence" score in the 80's, and I upped it into the 90's. His shooting, sniping, and snap skills have increased at a much higher rate - his sniping went from 25 to 75 over the course of a few heated battles, and now it takes him about the same time to use the scope on the M14 sniper mod rifle as it takes other teammates to aim an AUG or G36k!
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  #4  
Old 10-03-2011, 02:28 PM
kjou kjou is offline
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hi there! just git back to 7.62 recently, and installed bsm right away. great improvement! nice nice.
*spoiler*
having a bit of a problem now, with the "opportunity knocks" mission, which you get at secret harbour.
i got into the so called "sitiuation" with the hk guards and the hk employee. after eliminating them, i seem not to be able to find that prototype weapon. am i doing something wrong?
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  #5  
Old 10-04-2011, 02:01 AM
Kyle Kyle is offline
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Lightbulb "Commence Training" command...?

Quote:
Definitely. Whenever I get my hands on a new gun, I give it to one of my mercs and have them blow through a few hundred rounds of FMJ ball ammo, and it seems as though they are a bit better with them once we enter combat than if I'd just handed it to them. Keep a cleaning kit on hand to reduce wear, and try to space out automatic fire as it will wear on the gun quickly.

Also, having a higher intelligence rating helps: my merc started with an "intelligence" score in the 80's, and I upped it into the 90's. His shooting, sniping, and snap skills have increased at a much higher rate - his sniping went from 25 to 75 over the course of a few heated battles, and now it takes him about the same time to use the scope on the M14 sniper mod rifle as it takes other teammates to aim an AUG or G36k!
For training purposes, I used to fire off about 40-50 rounds before I couldn't take it anymore (this was before I found out how to use the Record feature!). But even knowing how to use Record, and to advance time to x7, it still seems like an awfully tedious exercise of clicking.

Why not have a "Commence Training" command? One would highlight the desired squadmate, and order him/her to practice his/her skills. The game would auto-advance to a future point in time when the training was done. This is already done, but to a much more limited degree, by reading the magazines that one finds. From my understanding, there's a small increase in certain skills related to the contents of what one reads, and time certainly immediately advances to the end point of the study session. Why not use such a system for improving one's capabilities with a new weapon, or to build up stamina, strength, etc., etc.? Such a feature might seem "gamey," but it's gamey now, and just short of waterboarding in the "fun" that it elicits.

The higher intelligence aspect is important, and makes a TON of sense. Jagged Alliance was setup the same way as well.
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  #6  
Old 10-05-2011, 07:52 AM
Badbru Badbru is offline
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Quote:
Originally Posted by kjou View Post
hi there! just git back to 7.62 recently, and installed bsm right away. great improvement! nice nice.
*spoiler*
having a bit of a problem now, with the "opportunity knocks" mission, which you get at secret harbour.
i got into the so called "sitiuation" with the hk guards and the hk employee. after eliminating them, i seem not to be able to find that prototype weapon. am i doing something wrong?
There are three waves of opponents, I think 5 employees in total, have you dealt with all of them?

Somewhere in this, or another thread, the issue with assembling the weapon has come up before. You need to have all of the parts in you backpack and I think ammo for the launcher component, then read the manual, then right click on the rifle component to bring up a menu wherein "assemble the weapon" will be an option. Good luck.
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  #7  
Old 10-05-2011, 03:46 PM
kjou kjou is offline
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ty for the answer. three waves?? i had like one dead suit man, which was labeled hk employee 1. there was no additional wave. whould that be five different encounters, or all on the same map?
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  #8  
Old 10-05-2011, 04:48 PM
Badbru Badbru is offline
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All on the same map.
Five, I think, or there abouts, suited HK employees just like the first guy.
For the two or three times I've done that in BSM1.7 the first lot spawn near the building just up from the river crossing. The second lot spawn in the exit circle down from the narrow path behind a hill near the edge of the map, and the third lot, also by far the most, spawn from way over beyond the intact road bridge.
I think the trigger is picking up a part of the weapon, so go inventory and pickup the assault rifle portion which should be the first bit to drop.
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  #9  
Old 10-11-2011, 08:21 PM
kjou kjou is offline
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i replayed the mission, and this time it worked. thanks again.
now i have a severe ctd bug, while on the convoy mission. i had a few casual ctd's, but nothing i could work aournd. this is rather bad though, since it looks unavoidable.

00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.007 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.007 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.416 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.521 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:01.415 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:01.711 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:06.872 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Fast1.286.azp
00:08.035 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SPECIALPLACENEAROLVIDAD'
00:13.306 INFO [0] .\LoadGame.cpp (1209) Game loaded.
>-----------------------------------------------------------
> Exception C0000005 at 0x00495531
>-------------------- Call stack ---------------------------

E6.exe 0x00400000 0x00495531

E6.exe 0x00400000 0x004BE481

E6.exe 0x00400000 0x005DEE54

E6.exe 0x00400000 0x004019DB

E6.exe 0x00400000 0x004BE0FD

E6.exe 0x00400000 0x00401040

E6.exe 0x00400000 0x004C9E28

E6.exe 0x00400000 0x004C9E7C

E6.exe 0x00400000 0x00487DE0

E6.exe 0x00400000 0x0040E1F2

E6.exe 0x00400000 0x00405288

E6.exe 0x00400000 0x006C1DF0

E6.exe 0x00400000 0x006CAE4C

E6.exe 0x00400000 0x006CAE7B

E6.exe 0x00400000 0x00492F53

E6.exe 0x00400000 0x006C271C

E6.exe 0x00400000 0x006C477E

E6.exe 0x00400000 0x006BD7E0

E6.exe 0x00400000 0x00533961

E6.exe 0x00400000 0x00517AF6

E6.exe 0x00400000 0x004A4816

E6.exe 0x00400000 0x00517AF6

E6.exe 0x00400000 0x004B5C0F

E6.exe 0x00400000 0x00425D3D

E6.exe 0x00400000 0x00444BB2

E6.exe 0x00400000 0x00497767

E6.exe 0x00400000 0x004907A9

> Crash dump successfully saved to Log\2011_10_11_20_27.dmp
01:07.416 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.
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  #10  
Old 10-15-2011, 11:35 PM
vahadar vahadar is offline
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Quote:
Originally Posted by Kyle View Post
Having a great time.

For some reason, I can't get the initial conversation with Benicia to end at the hotel. It gets itself stuck in an infinite loop. I have to hit the Windows key to get out of it, and then right-click "End program" to shut the game down.

I mentioned it also on the BSM forum, but did not got answered (or it was already answered somewhere else but did not see it).

Well apart the fact that in vanilla you can get Benicia as a "free" merc, until you go back to Clive Parker, the quest end very quickly. But still i'd like to complete it in BSM
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