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Mods King's Bounty: Crossworlds Mods

 
 
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Old 08-15-2011, 07:02 AM
infernal1800 infernal1800 is offline
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Join Date: Jun 2011
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Quote:
Originally Posted by zini4_tha_grunt View Post
Yes, I do. I have fixed it for beta tests of Red Sands 1.4.
There will be a few new arenas, which fans created for our contest. So, stay tuned.
I've tried to tweak some lua files such as unit_features.lua, special_attack... I dont understand some scripts like:

"Attack.act_belligerent(receiver, 16)"
"Game.GVNumInc("magic_shield_used", 1)"

I've tested the first one and figure out 16 is the code for rabid status. When our troop is rabid, it's just like "auto-fight" function not rabid, but when enemy troop is rabid, it started attack it's ally. I think it's not fair Do you know how to fix it

Btw, can you list us the differences between Redsands v1.1 and other version. Are there any changes?

Last edited by infernal1800; 08-15-2011 at 07:06 AM.
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