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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-31-2011, 03:05 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Mysticpuma View Post
No, I'm not talking about anything to do with terrain, tracers, graphic bugs...nothing like that at-all. Those will be bugs, this is an actual designed for the game Graphic Issue.

Now take a look at the images in this thread (first post) and look at the wing damage. Not the actual puncture marks, but the snap points.

http://forum.1cpublishing.eu/showthread.php?t=25009

Every one is the same, a complete straight line break. No tearing damage, no cable or struts sticking out, a pefectly straight 'snap' line (except a very rare piece of straight stick i.e, 109 shown in one picture)?

Now, I understand from a very old conversation that Oleg said that having many break points was impossible, but why does it mean that when a wing breaks, fuselage snaps, tail goes, that the line is a perfect straight?

Why can't the visual damage actually appear as damage rather than a perfect precision knife slicing off of the wing?

I have attached two pictures from Wings of Prey (wait...BEFORE YOU GROAN) as an example of what I would hope this far superior simulation (to quote many but not me) should at least be able to vsiually represent of a wing break?

The damge shown is imperfect, a structural failure that gives the impression that a wing was torn away?

Why in CloD does this not happen and looking at the wing which has snapped, eveyrthing is perfectly cut?

Surely it can't be too difficult to move on from the original IL2 in which this also happened and now we have a far superior Graphics engine, and although I understand 'snap' points have to be limited, why can they not at least represent catastophic damage?

So take a look at the thread I mentioned above and then look at the two pictures from Wings of Prey, which do you think shows a very damaged aircraft.

Yes I am sure I'll get the "ohhhh but WoP is a damaged game, blah, blah", well very funny, but this is a serious point about the actual appearance of a structural failure, so why can't CloD do this?

As-well as the two images of WoP I have added an example of the 'straight-line snap' effect, seen in most wing/fuselage/tail 'snaps' in CloD.

Am I asking too much for a step forward from IL2:1946 in this graphical representation and if so, why?

Cheers, MP
There is not reason I can think of at all for this, breaking points are a programming area so while again I dont see why they couldn't do that, I wont say that they can. On the other hand the way they have done the wing breakaway is just lazy/time saving modeling. The animation for the break probably corresponds with a (brain dead, forgot the name for the formal name of the geometry/line here) set of vertexes that are disengaged from the wing when it comes off. At this specific part of the win there is like an aditional face that is normally inside the wing (pre-breakoff) which has the strut texture you see applied to its outside face. Basically why model realistic looking damage when you can just add an additional stock face!....

Nothing about this game surprises me anymore...
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