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  #1  
Old 07-28-2011, 06:27 PM
stillborn stillborn is offline
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Quote:
Originally Posted by Ataros View Post
As we experienced issues with team balance red75prime from sukhoi.ru forums added a balancing script to the previous version of your mission. Please find it attached. I hope he will include it in the recent version as well.
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Originally Posted by Ataros View Post
Speaking of bomber missions I remember naryv (one of the dev team) included very interesting code in this script http://forum.1cpublishing.eu/showpos...&postcount=133
Thank you so much Ataros for the samples and links, they were very useful, i have created a new mission as a successor to DGW which is written from ground up. (link:http://forum.1cpublishing.eu/showthread.php?t=24954)
It does not have af capture ability yet but can be added after the fix for refreshing online briefing page is released.

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Originally Posted by Ralith View Post
One comment: If you down your plane on top of an enemy airfield, but don't crash so badly that you're completely destroyed, the AA will fire at your mangled plane for some time, even after your crew is long dead and you've respawned into another aircraft. Not only does this lessen the firepower available to engage actual threats to the airfield, it presents a massive friendly fire hazard to planes taking off or landing there.
Thanks Ralith, the new mission linked above addresses this issue by removing place leaved planes instantly in a 1000m diameter, 10m height cylinder at the center of airfields.
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  #2  
Old 08-03-2011, 09:26 AM
Ataros Ataros is offline
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Hi!

As you know we added a Spit2 to the captured blue field after reds capture it.
We have an annoying problem with it: after blue recapture the airfield and it becomes blue again reds can still spawn Spit2 on it. Looks like 2 spawnpoints remain in one place (both blue and red).

Could you please have a look at the scripts and check that the red spawnpoint is destroyed after blue recapture the airfield? I have seen code destroying spawnpoints when a field is captured in naryv examples I posted in this forums sections.
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  #3  
Old 08-06-2011, 07:33 PM
stillborn stillborn is offline
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Quote:
Originally Posted by Ataros View Post
Hi!

As you know we added a Spit2 to the captured blue field after reds capture it.
We have an annoying problem with it: after blue recapture the airfield and it becomes blue again reds can still spawn Spit2 on it. Looks like 2 spawnpoints remain in one place (both blue and red).

Could you please have a look at the scripts and check that the red spawnpoint is destroyed after blue recapture the airfield? I have seen code destroying spawnpoints when a field is captured in naryv examples I posted in this forums sections.
You'll need to append this piece of script into "iod_walk2.cs", "iod_walk8.cs", "iod_mis2.cs" and "iod_mis8.cs" as in the attachment picture.
Code:
foreach (AiBirthPlace bp in GamePlay.gpBirthPlaces())
{
    try { bp.destroy(); }
    catch (Exception ex) { Console.WriteLine(ex.Message); }
}
Attached Images
File Type: jpg Untitled.jpg (305.7 KB, 16 views)
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  #4  
Old 08-07-2011, 09:07 PM
Ataros Ataros is offline
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Thanks a lot! Will try it.
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