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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-27-2011, 02:47 PM
Sternjaeger II Sternjaeger II is offline
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Man, I have worked in the industry myself. And attitudes like yours is exactly the reason why I left it. Game development is one of the toughest jobs out there from all the ones available, chronically underpaid and overtime being the excepted norm without compensation payment. That was even the case in Germany, I do not even want to know how this works in Russia. You only enter the business because you have fun developing games in general, for sure not for the money.

If you can't accept the simulation business being a very rough and small one, instead expecting german Mittelstand like cynism and clinical performance you have the wrong hobby, that simple.
Bewolf, being a programmer is a job like many other chronically underpaid there, with no overtime and extra compensations.

It's called gaming industry, you're selling an entertainment product, but you're actually working and being paid for its development. If you couldn't get a good deal and didn't agree with the mentality it's down to your managing line, not to the customers.

Let's put things into the right perspective here: while we're talking here there are constantly half a million people playing with Call of Duty: Black Ops (and this is only a datum for the PS3 users), a game that is as addictive as crystal meth and that, as an expert, you know better than me that it didn't take them long to develop.

Our sims are just a minute niche compared to these monsters, and as that is not enough, the complicated work behind sims is way more demanding in terms of resources than any FPS, which just needs some cinematic looks and some graphic/gameplay gizmos, other than an extensive beta testing.

As a consequence you will need a way more efficient team, but above all managing, of the resources you have to develop a simulator. The extra drive has to come from passion, otherwise you're gonna end up hospitalised with a bad nervous breakdown.

The world of simulation is a different and complicated one, but if anything it needs some extra firm, careful managing, both in the production line and in the public relations.
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Old 07-27-2011, 03:01 PM
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furbs furbs is offline
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Luthier should of posted a couple of samples of the new sound. that would of more than satisfied most here.
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Old 07-27-2011, 03:22 PM
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Originally Posted by Sternjaeger II View Post
Bewolf, being a programmer is a job like many other chronically underpaid there, with no overtime and extra compensations.

It's called gaming industry, you're selling an entertainment product, but you're actually working and being paid for its development. If you couldn't get a good deal and didn't agree with the mentality it's down to your managing line, not to the customers.

Let's put things into the right perspective here: while we're talking here there are constantly half a million people playing with Call of Duty: Black Ops (and this is only a datum for the PS3 users), a game that is as addictive as crystal meth and that, as an expert, you know better than me that it didn't take them long to develop.

Our sims are just a minute niche compared to these monsters, and as that is not enough, the complicated work behind sims is way more demanding in terms of resources than any FPS, which just needs some cinematic looks and some graphic/gameplay gizmos, other than an extensive beta testing.

As a consequence you will need a way more efficient team, but above all managing, of the resources you have to develop a simulator. The extra drive has to come from passion, otherwise you're gonna end up hospitalised with a bad nervous breakdown.

The world of simulation is a different and complicated one, but if anything it needs some extra firm, careful managing, both in the production line and in the public relations.
Spot on. And now go the extra step and think this through a bit further. As the Sim business is such a niche genre without huge amounts of money to be made, you won't get those Pros and extra careful managing into this niche.

Actually, be careful what you wish for in the first place, because if we get professional business into this genre comparable to Call of Duty and the likes, expect to pay 20 bucks each time a new map is released, another 10 bucks for an aircraft DLC. Brave new world.
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Old 07-27-2011, 03:36 PM
Sternjaeger II Sternjaeger II is offline
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Spot on. And now go the extra step and think this through a bit further. As the Sim business is such a niche genre without huge amounts of money to be made, you won't get those Pros and extra careful managing into this niche.

Actually, be careful what you wish for in the first place, because if we get professional business into this genre comparable to Call of Duty and the likes, expect to pay 20 bucks each time a new map is released, another 10 bucks for an aircraft DLC. Brave new world.
Trust me, you will always find pros ready for a challenge. Again, you might have to outsource outside of Russia, but it's worth the investment. As much as you have cloud programming you can have cloud managing, and believe me, it works.

As for sims being a niche market: if you observed carefully the evolution of IL-2, you might have noticed that there was an (unnecessary?) development towards jets. Il-2 1946 became actually a huge testing bed for the flight model envelope and limitations (The Lerche was a bed for the helicopters potential), to see whether the behaviour of jets would work. As you know, modders made a fantastic F-86 Sabre and now even introduced Sidewinders.

There has been a time, in the development of CoD, when Oleg thought that if having the right investors, his new flight model could have been used for a successor to the Microsoft Flight Simulator series.

Something didn't happen, and the thing deflated back to its original project, but it's obvious that the potential is still there. Hitting the Flight Simulator core would surely be no niche product..
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Old 07-27-2011, 03:44 PM
dali dali is offline
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this one is more suitable for what you've created....

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Old 07-27-2011, 04:05 PM
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Quote:
Originally Posted by Sternjaeger II View Post
Trust me, you will always find pros ready for a challenge. Again, you might have to outsource outside of Russia, but it's worth the investment. As much as you have cloud programming you can have cloud managing, and believe me, it works.

As for sims being a niche market: if you observed carefully the evolution of IL-2, you might have noticed that there was an (unnecessary?) development towards jets. Il-2 1946 became actually a huge testing bed for the flight model envelope and limitations (The Lerche was a bed for the helicopters potential), to see whether the behaviour of jets would work. As you know, modders made a fantastic F-86 Sabre and now even introduced Sidewinders.

There has been a time, in the development of CoD, when Oleg thought that if having the right investors, his new flight model could have been used for a successor to the Microsoft Flight Simulator series.

Something didn't happen, and the thing deflated back to its original project, but it's obvious that the potential is still there. Hitting the Flight Simulator core would surely be no niche product..
Maybe, but wishful thinking never solved any present problems.
Evidently, If pros would go into niche markets to look for a challenge, then they'd already be there.

The rest it half true, but hardly relevant for the debate at hand.
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Old 07-27-2011, 04:10 PM
Sternjaeger II Sternjaeger II is offline
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Bewolf, check your PM.
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