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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-15-2011, 08:42 PM
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Pitti Pitti is offline
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I tried it also yesterday.
I spawned and saw a formation of Wellingtons so I scrambled and took four of them down.
After that I saw many ghost planes and couldn't find real ones anymore.
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Old 07-15-2011, 09:23 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Pitti View Post
I tried it also yesterday.
I spawned and saw a formation of Wellingtons so I scrambled and took four of them down.
After that I saw many ghost planes and couldn't find real ones anymore.
how close can you get before they disappear?

S!
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Old 07-16-2011, 04:37 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by cheesehawk View Post
Hard to say, they just get big enough in the normal view to start making out size, maybe if they are single or multi engined, then they vanish. If you scan the skies, you'll find them nearby, sometimes on your 6, sometimes other places. If I had to estimate, I'd say they were between 1.5-2km away.
this is starting to sound like a sync issue...server side lag causing planes to appear where they are not...and then disappear as you approach and start to get rendered.

I wonder if there is an issue between the core and the scripts not executing in parallel...

S!
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Old 07-16-2011, 05:13 PM
ATAG_Bliss ATAG_Bliss is offline
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I don't know what it is .. grrrrrrrrrrrrrr

I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc. So I've gotten rid of all those (at least for the 4 hours of testing I did). Maybe spawning too many planes at once causes the error? Either way it appears that it's 2 or 3 groups that always do this while the rest all go to target. Maybe I'll make even more sub missions that have smaller amounts of planes? Well at least without the ship compute errors running all the time, it seems very very smooth now.

Or maybe we'll get a patch lol that fixes this crap!

@Snafu - I don't think there's anything wrong with the standard scripts (the one's for the game) but I wanted to do it the old fashioned way (process of elimination) to make sure that was the case.

I'm loading up 45 sub missions through .cmd files right now. Basically one .cmd file opens a mission and with the timeout command waits to open another .cmd file set to open another mission.
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Old 07-16-2011, 08:11 PM
Thee_oddball Thee_oddball is offline
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I suggest you try just one set of AI (not 45) and work your way up, lets see if it is some kinda off server related lag in terms of how it handles AI.

S!

p.s any steam log offs in the past few days?
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Last edited by Thee_oddball; 07-16-2011 at 09:54 PM.
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Old 07-16-2011, 10:52 PM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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Quote:
Originally Posted by SYN_Bliss View Post
I don't know what it is .. grrrrrrrrrrrrrr

I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc. So I've gotten rid of all those (at least for the 4 hours of testing I did). Maybe spawning too many planes at once causes the error? Either way it appears that it's 2 or 3 groups that always do this while the rest all go to target. Maybe I'll make even more sub missions that have smaller amounts of planes? Well at least without the ship compute errors running all the time, it seems very very smooth now.

Or maybe we'll get a patch lol that fixes this crap!

@Snafu - I don't think there's anything wrong with the standard scripts (the one's for the game) but I wanted to do it the old fashioned way (process of elimination) to make sure that was the case.

I'm loading up 45 sub missions through .cmd files right now. Basically one .cmd file opens a mission and with the timeout command waits to open another .cmd file set to open another mission.
I fixed the NAN problem by removing all Landing Craft from my mission.
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Old 07-17-2011, 06:43 PM
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Quote:
Originally Posted by SYN_Bliss View Post
I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc.
I just noticed the same on your server. Suddenly the sound disappered and the console getting filled with these messages.

If there were not those stupid ghost planes it would be so much fun on your server. I like your mssion, with all the bomb raids and so.
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Old 07-17-2011, 07:02 PM
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Currently 25-30 pilots online on Syndicate #2! Come join us!
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Old 07-17-2011, 07:13 PM
Norseman Norseman is offline
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and Where Are The Ghost now..!?
-just been in a couple of miss. and couldnt find any
"ghost-dots" where they used to be..!-)
Hope its something You guys done here..

~S~
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