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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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AA is messed totally in this game. |
#2
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at least make a supersampling option like ROF did with the same problem.. |
#3
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It brings my computer to its knees...
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
#4
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Works fine on my comp. Be sure you dont put AA over 2x with it. Try even AA off.
Great new graphics feature on RoF. No shimmering anymore at all. I have crossfirecard, maybe it is reason whyit is working for me? |
#5
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yeap no problem
if you experience fps hit lower a little the aa personally i have it at maximmum i've got a hit only on the ground but still very playable |
#6
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Whats really annoying, is that online Spitfire only can fly in fine pitch mode, every server exclude MkII because it's too realistic.
If you run without CEM, the Spitfire MkI +a both go to second pitch for climbing, so logically this should be a almost fine pitch setting, but instead of doing the logically, the developers put second pitch to the max extended rotol setting. Is there any documentation for this? Really? ![]() I asume there has to be documentation for this, since this should be a relative easy to fix, so can Luthier or some official confirm this is documented and really how it was? Last edited by Buzpilot; 07-21-2011 at 08:39 AM. |
#7
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The Reality is that for "2 Pitch" Spits the prop control was in fact a push pull cable and not a lever on the quadrant. It was also possible by slow methodical movement to in effect set any desired RPM rather than be forced to fly in only Coarse or Fine. so to represent this correctly both 3D cockpit modelling and logic modelling is required.
It is also a fact that by the time the battle commenced ALL operational/front line Spitfires were equipped with Constant Speed props. The Devs are aware of this. |
#8
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And also, are you sure the Coarse end was that much Coarse it is now? Last edited by Buzpilot; 07-23-2011 at 12:07 PM. |
#9
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You need to be over approx 8000 - 10000 ft and then put it into coarse setting. If you are any lower, then it does the juddering thing. When you are at about 15000 ft +, the engine runs nicely at 2600 rpm. It's still well off the mark though. At 17000 ft with coarse pitch set in level flight, the plane flys at 240 mph IAS. (315 mph TAS). Way too slow and not worth bothering with yet. Obv, at lower altitudes, you are stuck in fine pitch. The best I could get out of the Spit Ia in level flight @6000 ft was 200 mph IAS (225 mph TAS). I might just stick to Luftwaffe planes online as the Spit is not worth flying at this point IMO. Oh and the boost is broken on all the Spits online (doesn't activate - boost stays at +6) ![]() |
#10
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May i ask, have you confirmed this by sound and acceleration/speed changes or just by looking at the instruments?
The reason i'm asking is that if my memory is not deceiving me, none of the RAF aircraft that use a boost cut-out have an instrument properly calibrated to display the over-boosted values. For example, i mainly fly offline while testing things out and whenever i would engage the cut-out in the Hurricane the instrument wouldn't read the over-boosted value (the scale doesn't go that far and the needle is just stuck at its maximum value), but i did get a considerable increase in performance and a corresponding change of engine sound so it seemed to work fine. |
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