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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-06-2011, 01:07 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by cheesehawk View Post
Remember, they have another forum they also have to respond to, the Russian forum, sukov.ru or something. I'm sure its much easier to read the same things screamed over and over in their native language.

If I were part of their staff, I'd automatically filter out all messages containing keywords: octane, tracers, sound, fps, colors, performance.

hmmm Вы могли бы быть правы

S!
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  #2  
Old 07-07-2011, 07:32 PM
RE77ACTION RE77ACTION is offline
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While playing the latest version of this sim I've found a few things that are worth mentioning. Most things will probably mentioned already but it gets hard to follow what's said and what's not.

My list:

- Taxiing the plane over grass while looking backwards into your own dust leads to a very low frame rate.
- Parked planes often won't keep standing still.
- Some keyboard shortcuts won't work on the Tigermoth while these items do work in the clickable cockpit. Like: leading edge slats, magnetos (outside the hull)
- Wingmen (AI) keep formation while I land my airplane and land/crash with me. I've not found an option in the menu to break formation. The only thing that works, is waiting on my turn when landing but that's not always possible or desired.
- From great height and distance, rivers transform to ultra wide rivers.
- Fuel selector, fuel indicator and empty tank lights don't correspond to each other in BF110.
- English Command menu issues like "copy" and "do not copy" are reversed (at least compared to speech). And "damaged" translates into "wounded".
- Windmills on the ground (to pump water, mill grain, etc) turn around in the wrong direction.
- AI pilots are often sleeping while returning to base after a fight.
- Pitch control in BF109 is reversed (slider on joystick works in opposite direction of the handle in the cockpit).
- I would prefer a thinner border around the flight map.
- I would like it if the flight map size would be remembered (now it's only location).
- I would prefer if some calculations on core1 (for programmers core0) of the CPU could be moved to other cores. Core1 is always fully utilized while other cores are wasting cycles. In some cases this leads to ineffective usage of my video cards GPU. For example, when flying offline with 100 AI planes, my GPU usage drops often from 100% usage to only about 50% usage because the CPU doesn't deliver enough data to it. It would be nice if AI calculations where moved to another core. Of course I don't know of this is doable programming wise.

Thank you!
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  #3  
Old 07-08-2011, 03:04 AM
Codex Codex is offline
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Originally Posted by RE77ACTION View Post
- I would prefer if some calculations on core1 (for programmers core0) of the CPU could be moved to other cores. Core1 is always fully utilized while other cores are wasting cycles. In some cases this leads to ineffective usage of my video cards GPU. For example, when flying offline with 100 AI planes, my GPU usage drops often from 100% usage to only about 50% usage because the CPU doesn't deliver enough data to it. It would be nice if AI calculations where moved to another core. Of course I don't know of this is doable programming wise.
Anything is do-able, it all comes down to how much time, money and people your willing to throw at it . The problem is CoD is way under cooked, even now. I would have been happy to wait longer before buying it, because I feel like I'm wasting my time flying in it, IL-2 1946 is still filling the void for me at the moment.
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Old 07-08-2011, 03:39 AM
Orpheus Orpheus is offline
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He's right though, my machine runs the first core at almost 100% but the other cores barely registering around 30%.

Fingers crossed more optimisation will come...
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  #5  
Old 07-08-2011, 07:30 AM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Strike View Post
sounds like some port-forwarding or NAT issues perhaps? Have you checked firewall etc etc? I have ALWAYS seen and been able to connect to servers and I've never been dropped :p
I get no problems using other online games (rise of flight, world of tanks, hyperlobby) so i'd assume it's not something like firewall settings or ports. Not to say it couldn't be that of course, but would be peculiar if only clod affected, right?
Quote:
Originally Posted by Codex View Post
Anything is do-able, it all comes down to how much time, money and people your willing to throw at it . The problem is CoD is way under cooked, even now. I would have been happy to wait longer before buying it, because I feel like I'm wasting my time flying in it, IL-2 1946 is still filling the void for me at the moment.
The complaining about delayed release would've been astounding. As it is, the complaining about early release...
Meh. I'm keeping the faith, but I am also playing other games more than I anticipated. The real bugger is the recent appearance, for me, of the launcher crashes which have rendered the game quite literally unplayable. I had been having short blasts of amusement in the quick missions up to that point.
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  #6  
Old 07-09-2011, 10:13 AM
adonys adonys is offline
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A few annoying bugs I've encountered:

- sometimes the plane is stopping dead into the air (I think it might be correlated with me firing the cannons, which is a command set by me and composed from a sequence of two joystick buttons). the plane remains hanged in there, engine running and so on, no matter what (switching the control to AI and back has no effect) dunno if anyone else encountered this, but it happens on a constant basis to me. this should be a critical bug to fix!

- some buttons/command are not working from the first push (for example the prop pitch down in a newly spawned Bf-109 it NEVER works from the first press, but only after a release and a second try, then it works normally)

- player's airplane markings are that of a Schwarm leader, even if he's on 4th position. this might be related with the fact that AI almost never considers the player as being part of his Schwarm (when the player is the leader, the AI planes are "detached" and act as an independent Schwarm of their own, and ignore all leader's commands)


requests:

- add Ground Attack target area option for a Waypoint (instead of a single target)


requests already passed (via russian forum) to programmers:

- add a Wait (an ammount of time, for another AirGroup) option for a Waypoint
- add CustomSayToAirgroup function (so that we need to can put text in mouth of existent actors (AiAircraft or AiCart), or general (for control tower / radar / etc. speaking), also it would be very useful to can also optionally assign an audio file

Last edited by adonys; 07-09-2011 at 10:21 AM.
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  #7  
Old 07-09-2011, 11:18 AM
RE77ACTION RE77ACTION is offline
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Quote:
Originally Posted by adonys View Post
- sometimes the plane is stopping dead into the air (I think it might be correlated with me firing the cannons, which is a command set by me and composed from a sequence of two joystick buttons). the plane remains hanged in there, engine running and so on, no matter what (switching the control to AI and back has no effect) dunno if anyone else encountered this, but it happens on a constant basis to me. this should be a critical bug to fix!
You're not alone here. Lately it happened to me too (till now always BF109, official Germain campaign). Before last week I never encountered this problem and now 3 times this week. The plane starts hanging still in the air just when you press the fire button. It's just like you're hanging in a sort of temporal time flux or something (too much Star Trek ) because the rest of the world including all other planes keep running and moving like nothing changed. Really strange and there is no way out of this anomaly as far as I found. The only way is restarting the mission. I've tried clearing my cache but it didn't resolve anything.

EDIT: Indeed, the engine keeps running and the prop keeps spinning but you can't change any engine or airplane settings although the clicks of some button still sound through the speakers. You still can look around and the game menus keep responding like they should. And as mentioned, the dogfights continue without me as happens when hanging in a parachute.

Last edited by RE77ACTION; 07-09-2011 at 11:32 AM.
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  #8  
Old 07-10-2011, 04:45 AM
badfinger badfinger is offline
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Tonight, playing the CoD Campaign (with the Spitfire in the later missions), I starting seeing the RPM drop from ~3500 to ~2100 w/o me moving my throttle. This would seem to happen right after I had taken off from Manston, and as I crossed the coast. I couldn't find anything to get it to go up again.

Then, the ASI started acting funny. It would show a speed much lower than I knew it could be. Finally, with full power in a Spitfire IIA, what my throttle should should be full on was really showing ~2100 with an airspeed >70. I rapidly mused into the water.

I have been using the latest patch and, until now, had good luck with it.

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