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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-04-2011, 05:29 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Hanzu View Post
In IL-2 Sturmovik 1946 4.08-4.09 there were total of 84 official COOP missions if you played both RED and BLUE as separate missions and forbidded human players to go on two different sides.

So imagine how disappointed I was when I noticed Cliffs Of Dover includes one official COOP mission. Which is not working, I mean I as a host could not even get inside the aircraft. It worked by default like observer mode and just watched how lame AI pilot crashed into a mountain every time.

Lack of "cooperative missions" promised in the back of the gamebox cannot be excused by saying you should not want to COOP because it is unrealistic. Why was the difficulty settings easy, normal and custom added, if you want to encourage us to real life airwarfare?

Ironically I would not mind if there would be no difficulty settings at all, since I have never played IL-2 series on nothing else than full realism (with the exception of No Icons disabled).

There reason for me and my gamebuddies want to play COOP and COOP only is that we are tired of competition, cheating and "I want to be the best" -egoism that many player versus player games or gamemodes offers. Isn't there already enough competition and fighting between humans in the world already, so why shouldn't I want to use this simulator to simulate fight between humans and never-give-up AI.

In COOP your opponent will not get tired, will not go to change baby diapers, will not go AFK, BRB and so on. Also enemy never cheats, will never get tired of stalking or camping, he can wait for you forever or chase you forever. We just like COOP and there is noway to turn us away from it.

If you want to drop off COOP because it is unrealistic, get rid of everything else that is unrealistic too, like the difficulty settings and replace it with full realism only.

Those who have worked for the IL-2 original COOP missions, should be happy that there are/were people who enjoyed playing them and not everyone just play dogfights, ADW or custom missions. Like we used to do.
What people are trying to explain here is that the reason we have no pure Coop mode is the same reason we have no pure DF mode: the new multiplayer mode supports both at the same time. How it works depends on how you set things up in the FMB and how you join the teams, if you want to you can have a coop within a DF server, or a pure DF server or a pure Coop.

It's not like the sim is forcing you to use a certain feature just because it's there. You can ignore it and use only what you want, for example you don't set multiple spawn points all over the map so that people are forced to stick to the coop scenario and not turn it into a DF map.

You can set everything up like a coop (one team of players vs one team of AI) and fly, the only thing that's changed is that there's no big sign in neon letters making a distinction between the two modes anymore: you have all the features at your disposal, choosing what to use is a matter of how the mission is designed in the FMB. Which to be honest, is not very different to IL2:1946 since it also required a few different steps in how a mission was designed.

The only problem is that it's hard to click on aircraft in the pre-flight map but that's not a fundamental design flaw, it's just an interface issue.

I hope i'm making myself clear, what i'm trying to say is that the only thing that's changed is the labels, we can still fly a pure DF scenario or a pure Coop scenario if we have a suitable mission made in the FMB.
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  #2  
Old 09-26-2011, 05:25 PM
EAF331 Starfire's Avatar
EAF331 Starfire EAF331 Starfire is offline
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Originally Posted by Blackdog_kt View Post
The only problem is that it's hard to click on aircraft in the pre-flight map but that's not a fundamental design flaw, it's just an interface issue.

I hope i'm making myself clear, what i'm trying to say is that the only thing that's changed is the labels, we can still fly a pure DF scenario or a pure Coop scenario if we have a suitable mission made in the FMB.

So how do I recreate my fundemental 2 vs 1 Bracket mission from IL-2?

It is a 2 vs 1 with airstart. Friends and foes can se the other.
Pilots select the a/c before the mission start in order not to waste time.

The idear is that the mission can be rerun as many times as possible in order to create muscle memmory.
I have a sh*tload of very short training missions that was designed to save time and I don't know how to recreate them.

If I undestand you correctly, then there are no way this can be done!?

If my assumption is true that we can't select aircraft before mission start, I do find it a very fundemental flaw.

If I undestand you correctly, all that COOP-mode does is to prevent new aircrafts from spawning.
Something that can still be done in DF-mode.

I am confused
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Old 09-26-2011, 06:07 PM
Ataros Ataros is offline
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The interface issue was fixed in recent beta patch hopefully. Try asking Bobb4 how they run a coop mini campaign http://forum.1cpublishing.eu/showthread.php?t=26483

If you need some quick 2 vs. 1 training I think it will be quicker to spawn aircraft simultaneously in 3 spawnplaces with airstart than to wait till a coop mission reloads every time. Just type "GO" in chat before spawn to spawn simultaneously. You can place several dozen spawnpoints on a map and chose different ones depending on the kind of training mission you want to fly.
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Old 09-26-2011, 07:00 PM
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Thanks for the suggestion.
That is owfully complicated for what I want.
The idear with those training missions is that the trainees are placed directly in the situation. No waiting. No getting into the right formation. No confusion on which way to fly. No turning the wrong way.
Instant action without delay to train a single move or skill.

But thanks for trying to help me.

I hope the issues in the beta gets solved soon.
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Old 09-26-2011, 11:10 PM
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I am familiarizing me with the new server operation, and I did some cooperative missions in the FMB with te new maps of betapatch. I hosted the mission in my PC and everything worked fine. But I wonder if someone has managed to fly BOB map hosting one of the pilots, or as I fear BOB map requires a dedicated server?
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Old 09-27-2011, 12:24 AM
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Well... what I mean is that I can host my squadron on a mission from te "small" online maps with my rig without any problem, but when I try to host a mission from BOB map then I cant select it from server coop directory. It´s as it is´nt there, but I´m sure... I created it... and the files are there... I thought that was for some BOB map limitation server... as the BOB map only can be select from a dedi server...
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Old 09-27-2011, 08:39 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Pato Salvaje View Post
Well... what I mean is that I can host my squadron on a mission from te "small" online maps with my rig without any problem, but when I try to host a mission from BOB map then I cant select it from server coop directory. It´s as it is´nt there, but I´m sure... I created it... and the files are there... I thought that was for some BOB map limitation server... as the BOB map only can be select from a dedi server...
Could other players connect to your small map and play coop online? If yes, could you please upload your mission here?

There are no map-size restrictions. If you can not see a mission it must be in a different directory or does not have a .mis extension. Maybe you placed it into the Steam folder instead of the Documents folder.

ps. BTW. Someone mentioned before that co-op does not work when he tries to take an offline mission and make a coop from it. I think the reason is that the "Player" checkbox remains checked in a property window of one aircraft which makes the mission an offline one only by definition. Side switching should be also enabled in difficulty settings to make side flags clickable in the menu.

Last edited by Ataros; 09-27-2011 at 08:47 AM.
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Old 09-27-2011, 01:49 PM
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Pato Salvaje Pato Salvaje is offline
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Originally Posted by cheesehawk View Post
I'd check the directory again. You could try placing the map in the dogfight directory,...
OK... I´ll check it...and will try the doghfight directory...

Quote:
Originally Posted by Ataros
There are no map-size restrictions. If you can not see a mission it must be in a different directory or does not have a .mis extension. Maybe you placed it into the Steam folder instead of the Documents folder.
I´ll check the extension... and verify the Steam folder...

Quote:
Originally Posted by Ataros
Someone mentioned before that co-op does not work when he tries to take an offline mission and make a coop from it. I think the reason is that the "Player" checkbox remains checked in a property window of one aircraft which makes the mission an offline one only by definition. Side switching should be also enabled in difficulty settings to make side flags clickable in the menu.
Well... I made my missions in FMB without any premade missions, from scratch.... althought I´ll verify if any aircraft has checked as player.

Thank you for your answers.

Quote:
Originally Posted by Ataros
Could other players connect to your small map and play coop online? If yes, could you please upload your mission here?
Yes, my mission is a simple Spawn point and some enemy Bombers with escort. My Squadron is still flying 1946 and is slowly migrating to Cliffs. These missions are for encourage them and begin to train together.
I can´t upload the mission now, but next post I´ll try it.
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