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IL-2 Sturmovik The famous combat flight simulator.

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Old 12-05-2007, 09:02 PM
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SlipBall SlipBall is offline
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Yes Oleg I am a advocate for better, complex engine managment, and a switch for full start up procedure if desired by the pilot ......I know that you believe people would grow tired of it, but having the switch is the answer to this problem.....I would love to have this feature....maybe? yes/no...a slight chance....oh please!
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Old 12-06-2007, 12:20 AM
Thunderbolt56 Thunderbolt56 is offline
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I'd really much rather see the greater detail implemented into the flight model and especially the damage model if I were forced to choose or even prioritize. Perhaps some additional CEM tidbits programmable for individual tastes, but with a much more complex engine start procedure, will we also have to warm up our engines on the flightline for 10 minutes? If not then will there be consequences if you run your engine too hard after not warming it up?

No, for me, I don't need to have as much realistic detail on the flightline as I do in the air.

I'm not advocating against it, but it'd be too bad if we get a 21 point engine start procedure and lose a damage model detail as a result. With the exception of coops, most people don't spend much time in pre-flight procedure...not even in the servers with runway obstacle courses like Spits-109's.

Last edited by Thunderbolt56; 12-06-2007 at 12:30 AM.
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Old 12-06-2007, 12:40 AM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
I'd really much rather see the greater detail implemented into the flight model and especially the damage model if I were forced to choose or even prioritize. Perhaps some additional CEM tidbits programmable for individual tastes, but with a much more complex engine start procedure, will we also have to warm up our engines on the flightline for 10 minutes? If not then will there be consequences if you run your engine too hard after not warming it up?

No, for me, I don't need to have as much realistic detail on the flightline as I do in the air.

I'm not advocating against it, but it'd be too bad if we get a 21 point engine start procedure and lose a damage model detail as a result. With the exception of coops, most people don't spend much time in pre-flight procedure...not even in the servers with runway obstacle courses like Spits-109's.
LOL, ya its hard enough to get people to take the few seconds to taxi correctly let alone spend the time to do a correct startup procedure. It would be cool but Oleg has made some very good points as to why it will not be included and I have to agree. Leave the startup procedures to the civilian sims as there are far more important things to address in a combat sim.

S!
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Old 12-06-2007, 07:41 AM
41Sqn_Banks 41Sqn_Banks is offline
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Complex engine manamgent is not about starting the engine. It's about correct boost presure, correct rpm, correct limitations for both, correct throttle (for example a variable datum type boost control used on Merlin III vs. the more simple boost control in Merlin II), pitch handling and W.E.P. handling. Also overheating.

The flight model is not limited the stick control, your left hand on the throttle/pitch is also a important factor in the flight model.
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Old 12-06-2007, 08:14 AM
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Understood and agreed....the start up, would have been a bonus for some of us off liners
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Old 12-06-2007, 01:56 PM
Therion_Prime Therion_Prime is offline
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Originally Posted by 41Sqn_Banks View Post
Complex engine manamgent is not about starting the engine. It's about correct boost presure, correct rpm, correct limitations for both, correct throttle (for example a variable datum type boost control used on Merlin III vs. the more simple boost control in Merlin II), pitch handling and W.E.P. handling. Also overheating.

The flight model is not limited the stick control, your left hand on the throttle/pitch is also a important factor in the flight model.
Let's not forget fuel management. Selectable fueltanks with consequences to the FM would be great.

And for the "complex" startup procedure just look at Skockwaves BoBII. You just need to press no more than 5 switches ( 2 x magnetos, fuel cutoff, primer pump and starter switch) which takes about 10 seconds, but it greatly enhances the immersion.
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Old 12-06-2007, 03:02 PM
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Quote:
Originally Posted by 41Sqn_Banks View Post
Complex engine manamgent is not about starting the engine. It's about correct boost presure, correct rpm, correct limitations for both, correct throttle (for example a variable datum type boost control used on Merlin III vs. the more simple boost control in Merlin II), pitch handling and W.E.P. handling. Also overheating.

The flight model is not limited the stick control, your left hand on the throttle/pitch is also a important factor in the flight model.
I do not think there is any question that things you are talking about will be implemented in SoW.

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Old 12-06-2007, 04:50 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by VMF-214_HaVoK View Post
I do not think there is any question that things you are talking about will be implemented in SoW.

S!
Sure they will be modeled, the question is only to which degree they are authentic

In Il-2:1946 there is no overboosting damage, no damage from flying to long at to high rpm and boost presure, no undercooling of the engine at high alt and so on.
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Old 12-06-2007, 08:23 PM
Zoom2136 Zoom2136 is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Sure they will be modeled, the question is only to which degree they are authentic

In Il-2:1946 there is no overboosting damage, no damage from flying to long at to high rpm and boost presure, no undercooling of the engine at high alt and so on.
And what about overcooling ???? This can happen in low power setting descent.....
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Old 12-06-2007, 08:38 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Sure they will be modeled, the question is only to which degree they are authentic

In Il-2:1946 there is no overboosting damage, no damage from flying to long at to high rpm and boost presure, no undercooling of the engine at high alt and so on.
Wo-Ho! You can freeze your engine at low RPM and high altitude. It is modeled since FB!
I wouldn't be surprised if there was some damage from flying at high RPM too long (but it might be minor enough that you wouldn't notice)
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