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  #1  
Old 06-22-2011, 02:07 AM
jojovtx jojovtx is offline
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Join Date: Sep 2010
Posts: 134
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I have had no sound errors playing online in Repka/Syndicate/Leadfarm. I turned off the voice sound since the game voice announcing formation or enemies is what triggered my sound dieing. Seems to have worked for me. This was done last retail patch.
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  #2  
Old 06-22-2011, 02:40 AM
Zorin Zorin is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by Skoshi Tiger View Post
Why is this an error? Historically German ship use AA weapons against surface targets. For example in the sinking of the HMAS Sydney by the German auxiliary cruiser Kormoran in 1941. German eye witnesses tell of how they used their AA guns extensively once they were within range.
German auxillary cruisers, merchants with hidden guns, are a rather special breed. Besides, they were closer than 1000m when they opened fire with the 2cm Flak guns.

But seriously, a ship like the Minensuchboot, when attacking a merchant, would never fire its 2cm guns, that is just a waste of ammo.
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  #3  
Old 06-22-2011, 08:06 PM
Warhound Warhound is offline
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Join Date: Mar 2008
Posts: 228
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While making a loadout for the 109 online I got disconnected from the server, server seems to have crashed but came back up a minute later. (unlike what happens with steamdisconnects)
Server involved was Repka #3 ,running the betapatch..maybe they can see something in their logs as well.
Went from 35 players online, then didn't show up in the server broswer for a bit and came back with 0 players so it probably wasen't just my client. (feels like this error did crash the server though, client itself suffered no ill-effects except the timeout)
Had this happen yesterday aswell while making a Hurricane loadout online but didn't have logging on yet.

=================================================
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

Edit : A nearly identical errormsg was repeated 11 more times but now without servercrashes.
Note the lack of 'Creating' after netinput on line 6, and the difference in the lines directly before and after it.

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )


And these showed up after extended play aswell :

ERROR: HierMesh: Can't find chunk 'UC2'

System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at corelib.CoreERROR(SByte* )
at maddox.core.WHMesh.SetCurChunkByName(String name)
at oCkgPj2Q1I5tDhkbKQb.I1XxBF2yXVOXERkE3tD.innmlMhp7R t(String )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.ngQHSi2CZS R(UmJVtCTExgs1XOEL1Wm )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.YrqHSEbxS0 P(JR6hAFTfq3FE38jrpaS , LimbNames )
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.CxLx3NfI1Y (pXrsIrQNSt2tWhCbUl8 , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.fKR8YKjZZS 3q8JC08Op4(Object , Object , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )

soundbug showed up aswell,same errorcode as yesterday : [11036] ERROR [SOUND] Sample $bob/speech/gb/Actor1/Feet.wav not found

Last edited by Warhound; 06-22-2011 at 10:13 PM.
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  #4  
Old 06-23-2011, 08:59 PM
jumomar jumomar is offline
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Join Date: Mar 2010
Posts: 3
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Hi,

When selecting a new plane in multiplayer (REPKA nº3 server with BETA), launcher.exe crashed.



This is the log:

------------ BEGIN log session -------------
-------------- END log session -------------
------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...------------ BEGIN log session -------------
Load landscape...
Load bridges
Load static objects...

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Battle starting...ok

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================


=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================


=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

S!
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  #5  
Old 06-23-2011, 09:15 PM
Tree_UK
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Posts: n/a
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I have had a lot more crashes to desktop since this beta patch, I have cleaned all my cache and installed new conf's as per instructions.

Multiplayer is far worse for sound dropping, before patch my sound would drop after 2 or 3 refly's, now it drops within 1 to 2 minutes. I have given up flying online now.

Still get awful flicking/shimmering when shadows are enabled.

still getting micro stutters, the game never feels its running smoothly even when the FPS is high and constant. Good luck fixing that lot.
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