Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Performance threads

Performance threads All discussions about CoD performnce

Reply
 
Thread Tools Display Modes
  #1  
Old 06-20-2011, 05:19 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Armatian View Post
You can't compare engines because of year released. Graphic engines are a work of art and science, and lots of complex maths. It amazes me how people feel free to imply this dev or others aren't good at this or that.
I'm sure devs also want a crisp image with smooth edges.
Even dx9 with hdr makes aa more difficult, and i remember dx10 gave lots of trouble too, since some edges didn't get antialiased in some engines ( remember assassin's creed dx10.1 far better aa vs dx10 )
Supersampling this engines that uses hdr, ssao and huge amount of video ram, doesn't seem viable to me, every feature by itself eats memory, and more important, lots of bandwidth.
I'll go ahead and agree with this. I remember other titles too having trouble with AA when certain effects where enabled and it used to be a case of either one or the other, but not both enabled simultaneously.
Reply With Quote
  #2  
Old 06-20-2011, 07:44 PM
Extreme_One's Avatar
Extreme_One Extreme_One is offline
Approved Member
 
Join Date: Dec 2010
Location: Southampton, UK
Posts: 185
Default

Not sure if the CloD engine uses deferred shading but many games that do suffer from poor or no anti-aliasing.

Quote:
Another rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results any more: although the first pass used when rendering the basic properties (diffuse, normal etc.) can use anti-aliasing, it's not until full lighting has been applied that anti-alias is needed. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges.
Reply With Quote
  #3  
Old 08-04-2011, 02:09 PM
JumpingHubert's Avatar
JumpingHubert JumpingHubert is offline
Approved Member
 
Join Date: Jan 2010
Location: Germany
Posts: 170
Default

i hope Cod supports the new nvidia FXAA: http://forums.bistudio.com/showthread.php?t=123121
__________________
GTX570 @940Mhz watercooled
Q6600 @3,9Ghz watercooled
HP w2207 22" (1680x1050)
Eheim 1250
Toyota Radiator
XP Home 32bit & Win7 64bit
Crucial SSD C300 64GB
TrackIR 3 Pro
Hotas Cougar + 18cm Extension
+Hall Sensors
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.