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-   Performance threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=195)
-   -   Dear Luthier, please give us SUPERSAMPLING as an option (http://forum.fulqrumpublishing.com/showthread.php?t=23923)

SerpentBlade 06-19-2011 10:39 PM

Dear Luthier, please give us SUPERSAMPLING as an option
 
for some of us with fast graphic cards, or wishing to upgrade:-P

I can live with lowering the details, but incomplete FSAA would be some eye-sore:shock:

Jaws2002 06-20-2011 01:20 AM

Any kind of anti aliasing would do.:(
The game looks horible without it.:(

Derinahon 06-20-2011 01:45 AM

I'd love to see the resulting performance, even at low settings. 'Please give us working MSAA' is worth asking for however and since you took the trouble to start the thread and it's dead, I don't mind hijacking it for a good cause :-P

Space Communist 06-20-2011 03:06 AM

Quote:

Originally Posted by Formula88 (Post 299507)
A modern PC sim released without working AA... Even Falcon 4 has AA and it is ancient. Certainly doesnt inspire confidence in the developers abilities.

It's actually really surprisingly common. GTA4 for instance has no anti-aliasing of any kind. Not that GTA4 is a sim or anything. I just mean games in general.

ZaltysZ 06-20-2011 05:33 AM

Forget usual MSAA. Modern games use deffered rendering and it does not allow correctly working MSAA, that is why lots of modern games struggles with AA.

The solution is to use full scene supersampling AA (which is very hard on resources and usually cuts FPS 2-3 times depending on setting and resolution), or use MLAA or similar shader based AA method, which basically tries to blur edges without knowing anything about geometry (such methods are fast, but they often blur textures too and sometimes causes ghosting and other artifacts).

ZaltysZ 06-20-2011 06:13 AM

Console games and their ports usually use MLAA or something similar. Mainly because MLAA affects performance less and it works with deffered rendering.

It seems ATI allows to force MLAA on 6xxx already (earlier cards need hacks). NVIDIA also has analogical feature called FXAA, but currently only for OpenGL. Those features should allow forcing AA on any game, but of course results will vary.

robtek 06-20-2011 06:17 AM

Quote:

Originally Posted by Formula88 (Post 299541)
Every game I own uses AA except this one, even the console ports. Say what you will but there is no excuse not to have working AA in any modern PC game, save for laziness or ineptness. Given the rushed release( you cant really blame ubi, 5 years of development is at least 3 more than any other game has gotten since 2005) it may just be they didnt have time to implement it. I hope it is possible to have it otherwise its going to go from the shelf to the garbage can in short order. If the upcoming World of Planes holds true to being a simulation and not an arcade game then I fear that this franchise wont survive no matter what happens. The concept is just to brilliant and barring any major failures stands to be a great success. Il-2 on the other hand seems to be a beta tester training simulation.

If one has no education, say in graphics-programming, but a opinion he/she should choose to be quiet instead of denouncing people who alrady have done work for us and continue doing it.
By being quiet one at least leaves a doubt of being less intelligent.
But then the following comparision removed that doubt.

Tree_UK 06-20-2011 07:29 AM

Your well out of line mate, you imply/threaten violence in a lot of your posts.

David198502 06-20-2011 08:00 AM

waoh!!i study this forum now for almost 2years and almost every day......but the last few weeks it turned into a battle field of really rude insults.

TonyD 06-20-2011 09:41 AM

Quote:

Originally Posted by Formula88 (Post 299541)
Every game I own uses AA except this one, even the console ports. ...

I think a lot of modern games are not that modern, being mostly console ports and therefore being DirectX 9 based which is more AA friendly. Tom’s did an article recently on the subject (http://www.tomshardware.com/reviews/...deon,2868.html), but it doesn’t really clarify the matter any further, apart from confirming that AA is very difficult to implement with modern shader routines.

I tried ‘Morphological Anti-aliasing’ with CloD, but found little improvement in visuals, degradation of on-screen text clarity (including instruments) and a massive frame rate hit :( HD58XX users can also force this in the driver from version 11.3, I think, but it’s not much of a solution.

Pity really, as I also find that it detracts from the excellent graphic detail.


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