Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Performance threads

Performance threads All discussions about CoD performnce

Reply
 
Thread Tools Display Modes
  #1  
Old 06-20-2011, 07:17 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by Formula88 View Post
Every game I own uses AA except this one, even the console ports. Say what you will but there is no excuse not to have working AA in any modern PC game, save for laziness or ineptness. Given the rushed release( you cant really blame ubi, 5 years of development is at least 3 more than any other game has gotten since 2005) it may just be they didnt have time to implement it. I hope it is possible to have it otherwise its going to go from the shelf to the garbage can in short order. If the upcoming World of Planes holds true to being a simulation and not an arcade game then I fear that this franchise wont survive no matter what happens. The concept is just to brilliant and barring any major failures stands to be a great success. Il-2 on the other hand seems to be a beta tester training simulation.
If one has no education, say in graphics-programming, but a opinion he/she should choose to be quiet instead of denouncing people who alrady have done work for us and continue doing it.
By being quiet one at least leaves a doubt of being less intelligent.
But then the following comparision removed that doubt.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #2  
Old 06-20-2011, 08:29 AM
Tree_UK
Guest
 
Posts: n/a
Default

Your well out of line mate, you imply/threaten violence in a lot of your posts.
Reply With Quote
  #3  
Old 06-20-2011, 09:00 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

waoh!!i study this forum now for almost 2years and almost every day......but the last few weeks it turned into a battle field of really rude insults.
__________________
Reply With Quote
  #4  
Old 06-20-2011, 12:06 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

Quote:
Originally Posted by David198502 View Post
waoh!!i study this forum now for almost 2years and almost every day......but the last few weeks it turned into a battle field of really rude insults.
agreed
Reply With Quote
  #5  
Old 06-20-2011, 12:09 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Ok, can someone en lighting me on this AA business.. i understand that the AA smooths out the edges (jaggies) but i dont have these or am i missing something?

And what does the supersampling part do?
Reply With Quote
  #6  
Old 06-20-2011, 12:42 PM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

Quote:
Originally Posted by Ze-Jamz View Post
Ok, can someone en lighting me on this AA business.. i understand that the AA smooths out the edges (jaggies) but i dont have these or am i missing something?
Screenshots or it didn't happen.

Quote:
Originally Posted by Ze-Jamz View Post
And what does the supersampling part do?
Supersampling averages colors of subpixels to get color of final pixel. Subpixels are created by rendering image in higher resolution than final image (i.e. 4 pixels for 1 pixel in final image). This gives best quality, but worst performance.
Reply With Quote
  #7  
Old 06-20-2011, 12:56 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default


http://cloud.steampowered.com/ugc/54...6CBF07F7EE9AA/
Reply With Quote
  #8  
Old 06-20-2011, 12:14 PM
Armatian Armatian is offline
Approved Member
 
Join Date: Feb 2010
Posts: 50
Default

You can't compare engines because of year released. Graphic engines are a work of art and science, and lots of complex maths. It amazes me how people feel free to imply this dev or others aren't good at this or that.
I'm sure devs also want a crisp image with smooth edges.
Even dx9 with hdr makes aa more difficult, and i remember dx10 gave lots of trouble too, since some edges didn't get antialiased in some engines ( remember assassin's creed dx10.1 far better aa vs dx10 )
Supersampling this engines that uses hdr, ssao and huge amount of video ram, doesn't seem viable to me, every feature by itself eats memory, and more important, lots of bandwidth.
Reply With Quote
  #9  
Old 06-20-2011, 01:21 PM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

Sorry for OT

Quote:
Originally Posted by David198502 View Post
waoh!!i study this forum now for almost 2years and almost every day......but the last few weeks it turned into a battle field of really rude insults.
And the "ignore list" grows and grows, so it is getting harder and harder to understand the discussions, but I guess then I don´t need to...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:00 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.