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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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__________________
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#2
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You must either be joking or just plain ignorant.
RoFs' DM is understated in ways I'll admit but Il-2s' damage model is definitely overstated. Set up a mission in FMB and have a tiny jeep roll into a 4-engine bomber and then tell me how great Il-2s' DM/physics is. You have to remember that the aircraft in RoF aren't flying petrol bombs like WW2 fighters, they carry a small amount of fuel and are made from wood and canvas. The explosion modelling in RoF takes that into account. Spontaneous explosions and one-hit wonder kills are for fantasy land. They are things that are exceptional IRL but in the Il-2 world they occur so frequently as to become monotonous. Another example, taxiing into a building at 3mph in RoF does not cause aircraft to be either launched 80ft into the air or magically explode like it does in 1946. The physics and DM for RoF eats 1946 for breakfast. Il-2s' damage model is weak, it raised the standard back in the day but now it is fairly primitive. Take aileron and elevator damage for example, every time these are damaged you lose both surfaces at once and your trim for that control surface. How is this superior exactly? How is constantly losing your pilot to splash-damage any better? I'll tell you, It's better for whiners in MP who want to kill everything with one shot from their wonder-cannons is how. Here's some "realistic" Il-2 DM for you. HSFX 5.0.1s' expert mode improves 1946 out of sight in this respect, anyone still playing 1946 should check it out since it at least it fixes the tissue-paper planes issue as far as combat goes and actually makes the FMs' challenging. CloDs' DM looks superb but has Oleg put away the nitro-glycerine coating on all objects? |
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#3
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RoF's DM is just plain crude compared to CloD's. In fact the DM in RoF is one of the big reasons (beyond the idiotic business model) that I quit the thing.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#4
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The aircraft are crude you git, they have about a quarter of the systems that a 1940's fighter does.
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#5
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lol
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#6
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Well, CloD DM is nicely animated but somewhat laughable, if you explode when the wind drifts your tail over a runway light. It is still the same old mechanism as in 1946, just touch an object and explode. And it`s fun how the damaged 2-Mot-AI keeps its station flawlessly and follows every stunt manouver without tailfin, one left elevator, ailron and one engine gone. Ok, the AI has simplefied DM/FM, but would be nice if they would have a DM/FM at all. We should face that our main opponent will be AI, otherwise the 20 online players cannot populate the map and will stay entertained.
Therefore I wouldn´t call CloD DM a masterpiece, it`s nice to look at, but nothing more, but I hope that will change. |
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#7
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If you've ever seen a warbird come in to fast on a landing and hit the deck, the plane 9 times out of 10 explodes. I don't think I have to post some tragic youtube videos to show this. You simply can not do anything to a ROF plane other than break it's wings off. The fuselage will always be there regardless of what you hit. Nothing in the cockpit can be damaged at all. The ground objects, building, trees, in IL2 don't break when you hit them. It's always been this way. So considering those objects are basically immovable, when a plane runs into them or an object runs into the plane, it's going to be a critical hit. There is no crumple zones in IL2. And depending on where it hits the plane may very well completely destroy itself. But I don't think that's really much of an argument considering the DM I care about is when I'm actually in the air flying. You can actually kill a pilot in IL2 with one bullet. You can actually cut the elevator cables, rudder cables, and aileron cables in IL2. Either way it's funny for the ROF fanboys to compare their DM to 10+ year old sim. One day they might get there. |
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#8
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Deja Vu anyone?
Tells me that its not "them" (game developers) that is the problem, "we" are. Even if bugs/problems is enoying, many need to learn the meaning of patience. ATTENTION: this is not an attempt at making fun of RoF. Just showing that "we" as a community forget real quick and, seemingly, suffers from multiple personality disorder sometimes.(to often imo) Last edited by Baron; 06-16-2011 at 10:13 AM. |
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#9
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#10
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