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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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Old 06-02-2011, 02:05 PM
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Cryptic Phant0m Cryptic Phant0m is offline
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Headtracking does not really work for Flight games. How does one look behind them.

No in all actuality headtracking is a gimmick and I would rather the focused on the core game play.
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Old 06-02-2011, 03:14 PM
guiltyspark guiltyspark is offline
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Originally Posted by Cryptic Phant0m View Post
Headtracking does not really work for Flight games. How does one look behind them.

No in all actuality headtracking is a gimmick and I would rather the focused on the core game play.
herp derp
i dont understand how head tracking works so its a gimmick derp
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Old 06-02-2011, 03:25 PM
Gilly Gilly is offline
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herp derp
i dont understand how head tracking works so its a gimmick derp
Branding someone a derp just because they have a different opinion or do not understand? Bit derp yourself.
Answer phantoms question then before being so condescending 'how does he look behind on a 2D single screen then using head tracking?'
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Old 06-02-2011, 03:53 PM
guiltyspark guiltyspark is offline
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Branding someone a derp just because they have a different opinion or do not understand? Bit derp yourself.
Answer phantoms question then before being so condescending 'how does he look behind on a 2D single screen then using head tracking?'
If somebody is "informed enough" to make an opinion as extreme as "its a gimmick"

And is completely wrong in their assessment they are in every way opening themselves up to become derp.

Its VERY well known that headtracking is not only not a gimmick , but it was CREATED for the flight sim community.

when using head tracking you head is not moving in a 1:1 ratio with what you see on screen.

Which means turning your head just a LITTLE BIT will result in a view of your wing and if you move your head even further a veiw from behind you (if your plane has a view behind the seat like the p39.)


Its really not a difficult concept

here is a video demonstration

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Old 06-02-2011, 04:27 PM
Gilly Gilly is offline
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I'm well aware of how it works and to be honest I like the idea. I do think it's limited however by using a single screen- wraparound or even 3 screens then I think it's an fantastic creation. Plus as your video shows its the head that has to move which isn't natural as your eyes have to stay looking at the screen when I real life the head is stationary and the eyes move unless to look over your shoulder. My point was dont be so dismissive of someone opinion just because it differs. Phantom jusifies his 'gimmick' line by saying he'd rather see more attention to core gameplay and I agree 100%. Yes it would be nice to have all the bells and whistles but after all it's a game. It'll never be akin to the real thing. Just as people spend money buying fantastic wheels and peddles for GT5 I'd rather use the two sets of actual wheels and peddles I have outside- ones attached to a BMW 530 and the other a Golf GTI. The fact I don't have a setup for GT5 does not detract in anyway from my game experience. What I'm saying is that head tracking is gimmicky, nice idea in theory but gimmicky all the same just as a steering wheel and pedals is for GT5. It's not critical to the actual game and no great loss if it's not included.

Last edited by Gilly; 06-02-2011 at 04:34 PM.
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Old 06-02-2011, 04:37 PM
guiltyspark guiltyspark is offline
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I'm well aware of how it works and to be honest I like the idea. I do think it's limited however by using a single screen- wraparound or even 3 screens then I think it's an fantastic creation. Plus as your video shows its the head that has to move which isn't natural as your eyes have to stay looking at the screen when I real life the head is stationary and the eyes move unless to look over your shoulder. My point was dont be so dismissive of someone opinion just because it differs. Phantom jusifies his 'gimmick' line by saying he'd rather see more attention to core gameplay and I agree 100%. Yes it would be nice to have all the bells and whistles but after all it's a game. It'll never be akin to the real thing. Just as people spend money buying fantastic wheels and peddles for GT5 I'd rather use the two sets of actual wheels and peddles I have outside- ones attached to a BMW 530 and the other a Golf GTI. The fact I don't have a setup for GT5 does not detract in anyway from my game experience. What I'm saying is that head tracking is gimmicky, nice idea in theory but gimmicky all the same just as a steering wheel and pedals is for GT5. It's not critical to the actual game and no great loss if it's not included.
only it takes little effort to apply this into the games code , thus the "threat" to the core gameplay is not viable excuse to call it a gimmick when its the most valuble control method that comes to mind when in a dogfight bar none.

Like i said , you dont understand how it works enough to accept it, its a completely natural input method and it should be held as a priority over other things by a wide margin
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Old 06-02-2011, 04:51 PM
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Like i said , you dont understand how it works enough to accept it, its a completely natural input method and it should be held as a priority over other things by a wide margin
I don't understand it!!! I'm an owner and director of a IT and communications company that specialises in 3D modelling, eye tracking and virtual reality so no I guess I wouldn't would I?
It's not natural to turn your head to look left or right, it's your eyes that move. As for priority it isn't even by a small margin. As I've said nice for yourself if they do but not critical at all to the overall game at all.
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Old 06-02-2011, 04:08 PM
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Originally Posted by Cryptic Phant0m View Post
Headtracking does not really work for Flight games. How does one look behind them.

No in all actuality headtracking is a gimmick and I would rather the focused on the core game play.
I see what you are getting at.

Headtracking works because it does not track your head movements 1 to 1. You do not have to look behind you to check your six in game. You look slightly left to pan the camera over your left wing and check you six on the left side. At no time will you lose sight of the TV you are playing on.

Depending on how you play determines how gimmicky HT is. Arcade and Realistic players have a target camera. Sim players using a DS3 can map a stick to the camera view. Others, like me, use a flight stick and have to use the hat switch which only offers 90 degrees of movement. To me HT is an essential part of playing Sim and not a gimmick at all.

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Old 06-02-2011, 04:42 PM
Gilly Gilly is offline
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Originally Posted by StiC View Post
I see what you are getting at.

Headtracking works because it does not track your head movements 1 to 1. You do not have to look behind you to check your six in game. You look slightly left to pan the camera over your left wing and check you six on the left side. At no time will you lose sight of the TV you are playing on.

Depending on how you play determines how gimmicky HT is. Arcade and Realistic players have a target camera. Sim players using a DS3 can map a stick to the camera view. Others, like me, use a flight stick and have to use the hat switch which only offers 90 degrees of movement. To me HT is an essential part of playing Sim and not a gimmick at all.

Regards


StiC
Fair points well made. Though i would in defence say that the camera track in arcade and realistic does the job of tracking your target just as you naturally would do and recreates this as best as possible on a 2D screen. I use a stick myself in sim but that's more for ease of use than anything else as the hat switch sits more comfortably with my gorilla fingers. That said sim has the benefit of zoom facility which itself is un-sim like!!
At the end of the day I don't care about the tinsel I'd rather the game itself is solid and enjoyable, everything else is just gravy.
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Old 06-02-2011, 07:28 PM
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Though i would in defence say that the camera track in arcade and realistic does the job of tracking your target just as you naturally would do and recreates this as best as possible on a 2D screen.
I couldn't agree more. I use this when playing Arcade & Realistic and it is essential to my game play , inept as it is. When this feature is not available though I need something quick, accurate and easy to use to replace it.

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Originally Posted by Gilly View Post
I use a stick myself in sim but that's more for ease of use than anything else as the hat switch sits more comfortably with my gorilla fingers. That said sim has the benefit of zoom facility which itself is un-sim like!!
What method do you use to track targets? and do you find it lacking in any way? Valid point on the zoom, but I do like using it when targeting specific components.

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At the end of the day I don't care about the tinsel I'd rather the game itself is solid and enjoyable, everything else is just gravy.
Understandable.

StiC
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