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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-28-2011, 11:57 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by ARM505 View Post

Flight sim limitations have long since moved from the technical, to the financial IMHO.
It's a sad day when games of integrity have been shoved to the sidelines whilst games without integrity blossom.

What I mean when I say 'games of integrity' is games that are labours of love; a game where the developer truly loves and appreciates the subject matter.

Unfortunately, too many games these days are 'products'...merely cash cows that publishers know will sell well, because that's what is in demand.

But...we are all here on this forum, talking about and playing Clod. The market may not be that big, but the enthusiasm is there. As long as that enthusiasm does not die, there is always a chance of survival and more, even if the path is harder travelled.
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Old 05-28-2011, 12:20 PM
BigPickle
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Its all conjecture guys, no point it guessing. Look we all know you will have to wade through BS here, half of that is said as conjecture by 1C at times.
Where is our community guy they have employed? lol no point in me commenting any further because thats why the situ here sucks...

Last edited by BigPickle; 05-28-2011 at 12:22 PM.
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Old 05-28-2011, 08:58 PM
JG14_Jagr JG14_Jagr is offline
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Quote:
Originally Posted by Rattlehead View Post
It's a sad day when games of integrity have been shoved to the sidelines whilst games without integrity blossom.
Welcome to the world of consoles...

I can tell you from first hand experience that Flight Sims for PC's are handicapped from the start for several reasons. First of all, the flight sim market is narrow. Secondly, any sim that is going to be a "Simulation" is going to need levels of scalability to grab as much of that small market as possible. The lead up development time for the initial release using new code is ALWAYS extremely long and costly. The business model that makes the most sense is to build the foundation, an engine that has scalability and has the ability to keep currrent for several years, and then use that engine to base additional content releases that continue to fund development and further content.

The build time for true Flight Simulations is so long that you risk missing hardware development curves. You get something together and suddenly Graphics card X or DirectX 16 are released and you were still writing for Graphics card Y and DirectX 10. I think that you can see that the foundation work has been done here, and sales numbers have shown enough interest that they were willing to invet new personnel and resources. It might take a couple of months but this game will succeed.. people will get the game they had hoped this will be. And the beauty is that additional add ons will be far less difficult to develop and will also result in additional improvement to th core engine.. its a win win.. just have a little patience..
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