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  #1  
Old 05-24-2011, 09:44 PM
Ali Fish
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thanks for the appreciation guys. what the eye sees as a whole every colour combining together is whats leading us to our conclusions. having that dark realistic tree colour in there is definetly enough for the overall feel of the textures. i hope the developer artists agree somewhat.

nice pics rocket dog. if i get round to re doing the field tiling, ill be using those as reference minus the cosmic green that just doesnt work anywhere but photographically. and were no where near that stage with shaders yet.


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WOW, this was only by changing trees?? I hope luthier is watching your work, because you are doing it for them! I almost feel as if last patch's lighting upgrades were a direct response to your experimenting

Great job!
well who can tell. but i ashamedly said somthing similar to a friend. but i did also mention the shaders for nightime some time ago too and then we got moon light. im an ok artist, competant with the tools for sure. and lookin at my history i do excell where balancing of special effects are concerned. but theres always a better artist round the corner and thankfully so.

Last edited by Ali Fish; 05-24-2011 at 09:53 PM.
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Old 05-24-2011, 09:50 PM
Strike Strike is offline
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well who can tell. but i ashamedly said somthing similar to a friend. but i did also mention the shaders for nightime some time ago too and then we got moon light. im an ok artist, competant with the tools for sure. and lookin at my history i do excell where balancing of special effects are concerned. but theres always a better artist round the corner and thankfully so.
Ideally, and you must agree, the dev team should reproduce your modifications, and save us all that extra modification all together? Even if it's "ripping off" your tweaking, they're implementing our common goal here of acheiving realistic ground appearance, don't you think?
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Old 05-24-2011, 10:00 PM
Ali Fish
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yes phillip all these "lens" factors need to be taken into consideration.

the only game that i know of that simulates a lens view of the world is gran tourismo 5. and it does a bloody good job. we can not replicate lens effects in il2cod yet. hint hint. (this is 1 aspect thats part of the future of graphics)

the dev team should change the trees to a more darker variety. yes. i hope they will.

i would love to be part of there beta testers or feedback team with an russian and english speaking person. but i dont know if they organise like that.

lol for now i got me some cosmic green i must get rid off.

Last edited by Ali Fish; 05-24-2011 at 10:22 PM.
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Old 05-25-2011, 01:27 AM
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Just thinking here. I'm not a photographer by any means, but I do own three cameras. This reminds me of when something bright dominates the scene, and the camera adjusts down the exposure and brightness to try and retrieve some balance/detail from the clouds, causing the background (terrain) colours to darken a lot. That's what it seems like to me anyways
Yes, the camera is stepped down a few stops to maintain the detail in the highlights of the clouds. Of course it also looks like its a slide film, which generally has a lower dynamic range than computer monitors.

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yes phillip all these "lens" factors need to be taken into consideration.

the only game that i know of that simulates a lens view of the world is gran tourismo 5. and it does a bloody good job. we can not replicate lens effects in il2cod yet. hint hint. (this is 1 aspect thats part of the future of graphics)

the dev team should change the trees to a more darker variety. yes. i hope they will.

i would love to be part of there beta testers or feedback team with an russian and english speaking person. but i dont know if they organise like that.

lol for now i got me some cosmic green i must get rid off.
GT5 isn't the only game that simulates a camera lens, if you're talking about photo mode. And even then its not a simulation of the lens, but mostly post processing effect (Note: I'm assuming the DOF blur is using the z buffer) And games like crysis 2, UDK, ect are doing tons of things to mimic/fake the look of film. Anamorphic lens flair, color grading, color fringing, ect.
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  #5  
Old 05-25-2011, 02:15 AM
Ali Fish
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dusk around late evening. its a pleasure to fly over that now.


Last edited by Ali Fish; 05-25-2011 at 02:26 AM.
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Old 05-25-2011, 08:38 AM
Strike Strike is offline
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these shots look superb Ali Fish!

I think you have a pretty good eye for this job

I'll stay tuned for an official update with the changes to the trees Just you watch!
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Old 05-25-2011, 09:02 AM
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Yes, regarding the picture I posted above, the colours are definitely far off from what the eye would see.
However, it demonstrates how, in a particular area, there are only really 2 main colours of fields, as opposed to the patchwork/multi-coloured design of CloD.
I think natural simplicity is key here.
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Old 06-06-2011, 12:08 AM
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Me flying and you can see some greens ! and haze layer



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Last edited by GOZR; 06-06-2011 at 12:11 AM.
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Old 06-06-2011, 02:47 AM
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That's not England or like England.
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Old 06-06-2011, 08:05 AM
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The members location is a bit of a give away lol.
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