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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Who knows...but,
This thread is basically about "eye candy"...eye candy is fixable (at some point_lol). If I where them, I'd be focusing my efforts on the frame-rate, as well as the other "behind the scenes" (less glamorous) game-play issues involved in making this an exceptional flight-combat sim. After all, what good is a "polished-nurd"? The "look" of the game is an "immersion" issue...important (yes), but is ultimately fixable...I'm glad that this sim is around, and I'm glad that the team is working hard at making this a first class gaming platform. Ultimately, the hardcore flight-combat simmer is going to benefit from their hard work and we should support them...this game engine could form the foundation of our virtual battlefield for decades to come... |
#2
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The difference between the way Dover is represented in the top two shots is pretty remarkable.
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#3
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#4
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OMG! WOP map now!!! Is so much superior comparing to CloD! It´s almost real. 1C could grab this WOP terrain as 777 grabed IL2 1946 engine.
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#5
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#6
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WOP is too damn green.
Green cloud bottoms, green haze at the horizon, green green green. What planet is that and why have that alien race decided to inaccurately model Earth of 1940? Intergalactic amusement park?
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#7
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what people need to realize is that birds of prey/wings of prey is vastly innaccurate about the elevation layout of dover.
the country side is pretty flat and boring from the air. the reason birds of prey made it so hilly was because its signifigantly better looking than just a flat area. I think instead of re-doing the map altogether luthier and freinds should find less performance effecting foliage and fill in the map some more. |
#8
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I think CloD has the ability to model the landscape better than WoP, but it will need a lot of work.
TBH, I can;t understand why the map in CloD doesn't look tailored. 6 years or so of work, you'd expect to see the sea go in towards the coast with shallows textures; you'd expect the fields to be almost individually modelled and coloured realistically; you'd expect a transition process as smooth and realistic as WoP. I'm not bashing CloD, but unless these elements are ready to be implemented, the map needs a lot of work to even look 'photo-realistic' as Oleg said it would. |
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