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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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We didnt have the hotfix applied at the time you joined so that might be an issue, plus we are trying new things all the time! AI will be a feature simply because it gives people something to shoot at! They do do stupid things and I will be looking at settings and such and see if we can stop them rolling around the sky so much. Try again, we have applied the hotfix. |
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#2
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We got a couple of 609 people on your server last night Flashman, to check out the mission you mentioned in chat the afternoon.
Quite contrary to Reider, we didn't experience any problems as far as lag (net or performance) on the AI planes goes. That was after the hotfix though. One thing worth considering though (if it can be done), is to set the escort on a higher aggression level. Multiple times they would just continue their weaving with the formation of Stukas already under attack for minutes. On two occasions, I had a Schwarm of 110s going right over the top of me while I was happily lighting up their Stukas. The other issue experienced was the radar operators calling out those ghost contacts, that you occasionally see flying in the distance and when you get close, they disappear. Those are however minor immersion issues, nothing big. The most important thing is that it seemed to run silk-smooth, even with a large number of AI aircraft and 3/4 people connecting to the server from Europe with comparably high pings. |
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#3
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One thing for folk to bear in mind is loading times of the mission. As the mission progess's lots of AI turn up and this can increase the load time considerably. Please be patient when joining the server.
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#4
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Just finished an hour long flight, am getting the ghost formations as well, they disappear when you get close and then reapper behind you, the formation of Stukas with their escort was the only other aircraft spotted apart from a lone Spit flown by another player.
Lost sound at the exact same time that a message appeared saying "Wellington formation spotted in D20". Didnt acually lose sound it became more an intermitent stutter that seemed diectly related to the amount of throttle applied. On the bright side my fps averaged at 42fps which is about the best I've had online. PS, Flashman AAA was working fine, really noticable over Dover Anyway was great fun, keep up the good work. S` |
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#5
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Another thing to realize, is that ping doesn't really matter in IL2COD. It's virtually identical (the way it looks to me) as old IL2 where many people still fly online without a lag in the world on 56k modems. Seeing people with 300-400 ping was/is normal. And considering I seem to be doing it with a worse connection than 56k at the moment, 10,000 miles from the server, I'd say it's also just like the old netcode. Which is a very good thing! I know you're used to ROF, but just remember ping doesn't really matter in IL2 that much. Consistency of service is the main thing. From monitoring the bandwidth, an individual client is only using about 40kbps max at any given time. |
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