Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-09-2011, 08:22 AM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

Quote:
Originally Posted by RocketDog View Post
But times are different in the PC game world from how they were ten years ago.
No, not really as there is no competition. They can take their time fixing, because even if people stop playing CoD now, they will return to it as there won't probably be anything, what could take its place (at least, not very soon).

As of now, it is a mess.

Quote:
Originally Posted by RocketDog View Post
I'm fully well aware of the pathetic object and aircraft limitations that ROF has. COD doesn't have them. There's several videos of people having over 1000 planes in a mission already in COD. That's a wet dream for ROF.
On other hand, RoF AI has to be tweaked for not killing its own plane, in CoD AI has (it seems) to be tweaked for concealing that its plane has different FM. Don't you think that "1000 of planes" is possible because of this? I am not saying that is bad (in fact, it is good thing for large scale combat), but this comes not without loosing something.
Reply With Quote
  #2  
Old 05-09-2011, 08:33 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
On other hand, RoF AI has to be tweaked for not killing its own plane, in CoD AI has (it seems) to be tweaked for concealing that its plane has different FM. Don't you think that "1000 of planes" is possible because of this? I am not saying that is bad (in fact, it is good thing for large scale combat), but this comes not without loosing something.
You can take all the AI completely out of a mission and the spawnable ground targets and player planes limitations are the same. So no, I don't think it has anything to do with it. The server ( or your own machine in SP) handles the AI calculations (FM). So technically speaking, the better the hardware the more AI planes should be allowed in a mission. In ROF your hardware does not matter as once the limit is hit, (albeit a very small number) the mission will crash, not load, or the master browser stats will disappear.

So in closing, the only reason 1000 planes is possible, is because - unlike in ROF, your hardware determines the amount of planes and/or objects and not the game engine.
__________________

ATAG Forums + Stats
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:12 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.