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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Apart from that surely if this was the old Il2 engine it would be performing a whole load better than what it is, they have obviously reused some of the gui type stuff but then why wouldnt you, no point rewriting everything if it already exists, but this engine certainly has abilities that the old engine didnt. Bottom line does it really matter, all we want is to get this working, its got a lot more potential in my opinion than Il2 has/had, but it is going to take a fair while to happen. |
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#2
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Of course it's the old engine modified. No company in their right mind throws out a perfectly good engine and starts again from scratch. Some engines you can even trace back to other companies. Valve's "Source" engine is just a heavily modified Quake engine from the very first Quake game. Call of Duty uses a modified Quake 3 engine, which itself is built on Quake 2, which was built on Quake 1. Unreal 3 can be traced backwards to the original Unreal engine. You'd have to be insane to try and start all over again unless you had one hell of a budget to work with.
On topic, as an update on my previous post (10 pages back or thereabouts), I reset my game version to the current Steam patch level, cleared my cache and then patched it again. Now my primary GPU is correctly throttling up in Crossfire mode, however the stuttering in Crossfire is still severe. GPUZ reports my secondary GPU running at around 85% but the primary sits at about 39%. With such a huge disparity, the cause of the stuttering isn't exactly a mystery. I am running a pair of 2GB 6950's. |
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#3
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After playing with the latest patch yesterday and getting numerous lock ups and crashes to desk top (entailing reboots) I decided to give it one more go today before going back to patchless.
Just flew/created a quick missiom/flew again for 2 hours not one crash/lockup. The mission was a convoy and static vehicle attack in France. Got a few stutters coming in low to strafe over a large French town and amongst the clouds but other than that (and the flickering ground shadows of course) it was very smooth with full screen and everything on maximum settings. I have had all settings on max from the word go and noticed a slight improvement in clouds and a big improvement over London with the patch. The Black Death track is a smooth as silk. I don't have the FPS counter going because I can't see the point in getting hung up on looking for big FPS if the game is operating smoothly However, with or without the patch, I cannot get static a/c displaying markings nor ai a/c to attack their designated targets or areas in the FMB. I have had all versions of IL2 since inception so I am familiar with FMB. |
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#4
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But it feels like IL2 (OK better FM,DM,Map ec.). The Trees,the stutters,the ai,vehicles with humans but trains whitout ec.ec. I dont want a another IL 2 like Patchwork:"you can buy Forgotten Battles and many planes has a better DM !!!" NOT ALL PLANES WHY ? Ok i give you many money (but not the fullprice OK Sorry but i`m angry I want sell the full price for a coherent Produkt. I want to buy Add ons but not like the old il2 way. |
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#5
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Erm, it does have the IL2 title doesn´t it? So yeah, of course it feels like IL-2.
It´s all about the better FM, DM, Map, etc |
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#6
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I mean the bugs ec. |
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