![]() |
|
|
|
#1
|
|||
|
|||
|
well Les, thank you
i guess that wit htime and mroe powerfull CPUS 1600 planes as a limite sounds really reasonable. i cna only believe such a enourmous ammount to be needed to SIM a massive USAAF raid on germany. i remenber reading that something like 1000 bombers and 1500 escorts were used. CLod would need a 500 limit to be able to sim the BOB i believe. ATM i cnat handle more than 50 or so. |
|
#2
|
|||
|
|||
|
Quote:
But to make it playable in real time...it's probably possible to work out what sort of theoretical system requirements you'd need based on how much I had to slow down the game to get decent frame-rates using my current system. Very roughly speaking though, as I had to slow down the game by at least a factor of four, you'd need a system approximately four times faster than what I'm using (GTX580, i7920). At the current rate of hardware development, that's still some years away yet, probably 5-10 years. Which, funnily enough, would fit the projected life-span of the new IL-2 series itself. It fits in too with how long the hardware took to catch up with the previous Il-2 series. So, yeah, if all goes well, we'll finally have the hardware to run the game at decent frame-rates with a realistic amount of planes some time towards the end of the game's life. |
|
#3
|
|||
|
|||
|
Thanks for your nice comments about my videos a few pages back. I'm putting another one up tomorrow...
|
|
#4
|
|||
|
|||
|
Quote:
Some of the largest raids employed 1000 bombers to strike targets in Germany. This bomber stream could be as long as 100 miles (161 km) and as wide as 1 mile (1.61 km). At 180 mph (290 km/h) over the target an air raid could last from 35-45 minutes.
__________________
MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
|
#5
|
|||
|
|||
|
With regard to numbers of aircraft needed to be seen in a COD mission emulating raids of the Battle of Britain time frame, I should think that no more than a couple of hundred would suffice. If the Luftwaffe flew a maximum of 1500 "sorties" on some 'maximum effort' days across the breadth of southeast England against geographically separated targets, and over a duration of several hours, clearly no more than a few hundred would be at any specific location-in-space and time.
The USAAF attacks on Germany in 44 and 45 did number in excess of 1000 bombers, and perhaps an equal or larger number of fighters, but that stream of bombers and escorting fighters would likewise have been spread out in time-and-space. Thus, again, even an emulation of an air battle over Germany in '45 would not require more than a few hundred aircraft to be 'spawned' in a COD game/flightsim at any one point in time. Therefore, I think that the investigation into 'smoothness' of the simulation in handling 1600+ simultaneous aircraft is interesting only in theoreticals. Of course, if it can be shown (tweaked) that such a massive number of aircraft can be generated smoothly, that bodes very well for extremely smooth, non-stuttering air battles of a realistic 300 aircraft or so. imho |
|
#6
|
|||
|
|||
|
Quote:
I could be wrong, but from what I've already seen I don't think the game engine itself will have a problem rendering several hundred aircraft at once, at playable frame-rates, when the hardware is capable of doing so. And in the meantime, right now, purely in terms of numbers of planes, video's can be made, using the current game, with enough aircraft in them to recreate anything that actually happened during the Battle of Britain. Whether anyone has the skills and commitment to work around the game's other limits and actually do that is another thing. |
|
#7
|
||||
|
||||
|
Vids...
|
|
#8
|
|||
|
|||
|
|
|
#9
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|