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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-04-2011, 10:47 AM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by klem View Post
I expect the trees we have would be useful in land battles with driveable tanks etc., but perhaps 'block' woods could be modelled to be driven through with aircraft damage modelling confined to the perimiter 'bubble'? When your heading down to it at 350KIAS there's not much point in fussing over which branch of which tree you hit.
I personally believe this would be the best solution. The only problem would be if you landed in a wood by parachute. Then again, when in a parachute, you are effectively out of the most computer intensive game, and the CPU could be used to populate the wood patch (or nearest 100 meters around you) with speed trees.

Unfortunately I have absolutely no programming skills, so I don't know if it is at all possible, not to mention feasible.
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Old 05-04-2011, 11:34 AM
Viper2000 Viper2000 is offline
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Landing your parachute in trees is relatively unlikely to kill you compared with flying into trees in your aeroplane.

It would be relatively simple to just say
Code:
If parachute then
trees = not deadly
else
trees = deadly
end if
Personally I think that the immersion factor would be greatly improved if we had hedges, power lines, phone lines, plough furrows and crops to contend with when attempting forced landings. At the moment, field selection is pretty much just anything approximately flat and not water = good...

Livestock would also make things interesting (even if it was static). I'm told that cows like to lick the dope from fabric covered aeroplanes, so the sim could add a few extra % damage points to aeroplanes which landed in fields with livestock... Of course, hitting a cow at 70 knots would do neither it nor the aeroplane much good either, and if you land in the same field as a bull then loss of doped fabric might well be the least of your worries!
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Old 05-04-2011, 01:44 PM
David Hayward David Hayward is offline
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Originally Posted by Viper2000 View Post
Personally I think that the immersion factor would be greatly improved if we had hedges, power lines, phone lines, plough furrows and crops to contend with when attempting forced landings. At the moment, field selection is pretty much just anything approximately flat and not water = good...
You know what would also be cool? If 1C hired actual people to walk around the virtual map and give the finger to passing German aircraft.
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Old 05-04-2011, 06:54 PM
Viper2000 Viper2000 is offline
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You know what would also be cool? If 1C hired actual people to walk around the virtual map and give the finger to passing German aircraft.
Not really; this is England, not America...
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Old 05-04-2011, 07:05 PM
David Hayward David Hayward is offline
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Not really; this is England, not America...
OK, they could hire lots of people to riot over football matches. Lots of immersion there...
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Old 05-05-2011, 04:19 AM
unreasonable unreasonable is offline
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Originally Posted by David Hayward View Post
OK, they could hire lots of people to riot over football matches. Lots of immersion there...
What he means is that it should be two fingers...
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Old 05-04-2011, 09:25 PM
W0ef W0ef is offline
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Took a screenie as high up as I could while crashed on the ground.

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Old 05-04-2011, 09:45 PM
Lololopoulos Lololopoulos is offline
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i see some repeats in the pic above.
well in my opinion, WOP gives people a better sensation of being in the air. while for some reason il2 series as well as cliffs of dover doesn't quite deliver that.

anybody agree?
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Old 05-04-2011, 10:43 PM
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philip.ed philip.ed is offline
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Maybe because the water looks back, the colours look rather pastelly, and the transition of fields/trees/villages/and rivers look rather assembled, and not as natural as one might expect.
of course, it's just one picture
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