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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-29-2011, 05:34 AM
Heliocon Heliocon is offline
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That has already been explained to you. The CoD map is HUGE compared to WoP (btw, it cracks me up that you actually think WoP looks good compared to CoD). There are a lot more trees to keep track of, and they obviously were not prepared for the problems that could cause. Do you really think they're not going to eventually fix it?
You are such a ******* tool. Bugger off, its called optimization - the map size argument is invalid, they dont need to render what you cant see.

Also there are not lots of more trees to keep track off, because only an idiot programmer/design instruction would try to keep track of every tree in relation to a plane that is flying a km or more above land.

As usual you chime in with your uneducated bs that holds no water. Stop trolling fanboy.

- also note that irrespective of what looks better, WOP only performes 100% better. Not saying its a better game though. Also you need to stop harrasing and insulting people with your 1-2 line troll posts. For someone who complains about whinning, you whine the MOST out of any person on this board.

Last edited by Heliocon; 04-29-2011 at 05:41 AM.
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Old 04-29-2011, 01:45 PM
David Hayward David Hayward is offline
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You are such a ******* tool. Bugger off, its called optimization - the map size argument is invalid, they dont need to render what you cant see.
Just out of curiosity, what is your role on the programming staff? Because, unless you are a programmer on this project, you have no Fing idea what the real issue is.

BTW, even if they don't have to render the crash, they do have to check if the crash happens. That means keeping track of every aircraft and every tree. Now, there are fast ways to deal with the problem, but they may not have realized it was a problem until late in the process.

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- also note that irrespective of what looks better, WOP only performes 100% better. Not saying its a better game though.
WoP is a steaming pile of $hit. Even if the graphics were not covered with Jolly Green Giant puke I would not put that game back on my PC. It looks like crap and it plays like crap. If you want to compare a game to CoD and not look like a complete imbecile, go with RoF.

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Originally Posted by Heliocon View Post
Also you need to stop harrasing and insulting people with your 1-2 line troll posts. For someone who complains about whinning, you whine the MOST out of any person on this board.
Coming from someone whose go to line is "you are a moron", this is pretty funny.
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Old 04-29-2011, 10:04 PM
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sorak sorak is offline
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Yes you are correct, but WOP does it at alot farther distance. I 100% gurantee you the LOS for WOP is atleast double of the LOS in COD. I have WOP on 1920x1200 and I can full zoom into the distance which is a good few minutes fly away and I can see buildings/city. Also never ever seen building/detail pop.

Go given that the buildings actually appear at a further distance, and you never notice them appearing, and it runs super smooth without problem even with many aircraft in the air while it is still a older game (originally for console - and it uses lots of the IL2 engine and models) the fact that it imo gives comparable graphics and in some places far better graphics while having no performance problem makes me say the WOP team was far more competent in their programming.

Also remember while WOP has IL2's FM/DM the trees actually have hitboxes... so if they can do it on a console/low end $500 or so computer why the hell cant the COD devs???


Maybe because Wings of Prey doesnt have half the actual physics going on in the game.. Use your brain.
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Old 04-29-2011, 10:58 PM
Heliocon Heliocon is offline
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Maybe because Wings of Prey doesnt have half the actual physics going on in the game.. Use your brain.
I do use it, you apparently dont. The main issue here is graphics currently, and if you knew enough to not make that stupid comment, you would also know that game is bottlenecked by the graphics engine's poor optimization. If you thought about your comment before speaking, you would also realise that COD runs into seriouse performance problems when even flying over a city alone, and at that time no physics other than the FM are being calculated, which is the less intensive than the DM or other features.

So before you comment you might want to understand the different factors that can hinder or help performance.
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