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#1
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First of all thanks R@S and everyone else for extending the life of 762. Too bad we couldn't add Marauder files to it or something.
Anyways I tried 1.7 for the first time and followed the installation instructions exactly. But when I entered boot camp I eliminated 2 enemies. I then went to the yellow exit point and a menu came up saying "get me out of here" or "stay" so I clicked on get me out of here and clicked on the global map another town, then CTD. I restarted the game several times and it still crashed to desktop. The only way around it is to Not choose boot camp. which I was hoping to do. Did I install it wrong or something. I have win xp sp3. Thanks. P.S. Well I made it to the town of Sagrada. I took the large refrigerator type explosive found hidden in the garbage bin near the police station and every time I try to sell it, another CTD! I can't even put it back into the bin or it crashes! P.S.S. here is one of my logs. Log started at 21.04.2011 22:43 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.952 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.145 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:04.050 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:04.495 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:10.158 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Sagrada_0.286.azp 00:11.738 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.739 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.739 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.741 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.741 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.742 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.742 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.744 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.744 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.746 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.746 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.748 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.748 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:13.182 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA' 00:24.027 INFO [0] .\LoadGame.cpp (1209) Game loaded. >----------------------------------------------------------- > Exception C0000005 at 0x004410B3 >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x004410B3 E6.exe 0x00400000 0x00445579 E6.exe 0x00400000 0x00445891 E6.exe 0x00400000 0x0044DE27 E6.exe 0x00400000 0x0041B1A8 E6.exe 0x00400000 0x004108F1 E6.exe 0x00400000 0x004E6B0B E6.exe 0x00400000 0x00457979 E6.exe 0x00400000 0x00457B05 E6.exe 0x00400000 0x004071B1 USER32.dll 0x7E410000 0x7E41882A E6.exe 0x00400000 0x0040C6B6 E6.exe 0x00400000 0x005EA4DE USER32.dll 0x7E410000 0x7E418816 USER32.dll 0x7E410000 0x7E42A013 USER32.dll 0x7E410000 0x7E42A998 USER32.dll 0x7E410000 0x7E418816 USER32.dll 0x7E410000 0x7E4189CD USER32.dll 0x7E410000 0x7E42A43B USER32.dll 0x7E410000 0x7E4196C7 E6.exe 0x00400000 0x005E2A73 ntdll.dll 0x7C900000 0x7C917ED3 ntdll.dll 0x7C900000 0x7C910365 E6.exe 0x00400000 0x006C52B5 E6.exe 0x00400000 0x006BFA22 E6.exe 0x00400000 0x006BF8B6 > Crash dump successfully saved to Log\2011_04_21_22_43.dmp 00:57.174 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination. ------------------------------------------------------------------------------------- The first crash log is this: Log started at 21.04.2011 19:57 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.091 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.334 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:04.418 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:04.862 INFO [0] .\ZApp.cpp (847) Entering main program loop... 01:29.555 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\FAKIROVAMBUSH' 02:35.968 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_23' 06:55.826 WARNING1 [0] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 07:34.646 WARNING1 [1] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 07:46.648 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Mountain Trail_1.286.azp 07:47.512 WARNING1 [0] .\World\GlobalWorld.cpp (743) Sector not found by name 'Arrival' 07:47.794 INFO [0] .\LoadGame.cpp (1209) Game loaded. 08:04.173 WARNING1 [2] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 13:05.945 WARNING1 [3] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone Last edited by Harry Renquist; 04-22-2011 at 02:14 PM. |
#2
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Your log doesn't help much, but it does tell you that your USER.dll is complaining. That could be an issue with right protection so I recommend you do through your installation folder and make sure no file or folder is set to read only.(If you installed the game in the Program Files folder, you need to install it somewhere else).
The EXTRACT issue is one of those you get when you have a corrupt save, try to exit the game a bit more often to avoid that. |
#3
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In the installation instructions it said to install in another place only for those with Vista/Win7. Does this mean I need another install directory for Win xp as well?
I'm in the process of reinstallation into a new Non Program files folder. *One thing I notice is when I extract media pack 1,2,3 into a temp folder it comes up with base.azp already exists do you wish to overwrite? Last edited by Harry Renquist; 04-22-2011 at 04:24 PM. |
#4
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I'm sorry to ask again about the textures, but I'm modding some textures from vanilla items (Pack0.azp). If I understand correctly - files in MEDIA/ACTOR are the textures for items on the character and MEDIA/ITEMS are textures for items when not on player (when tested, this seemed to be the case).
The problem I am getting is that teh backpacks and helmets for which I changed the textures, show in game on the player completely black. I changed the file extensions of their textures in MEDIA/ACTOR to .DDS, edited them in PS, saved as DDS (with tested settings that worked for items in BlueSun.AZP, like TodesWolf new uniforms), and tried packing Pack0 back to AZP with either those files as TGA or DDS, in both cases I get them completely black, but only when on player. When in hands or lying on the floor, tehy show proper textures. Whats even more weird, only one backpack texture is showing correctly when on player but I saved all the files the same way. Is there a common problem to this, maybe I am missing something very obvious here? Reason why I'm posting here is because if someone is interested, I will maybe make a public release of this stuff (with permissions from R@S and toddeswolf). When playing 7.62 so many times over and over again I found it kind of boring with all the charcters we play with looking almost exactly the same. Plus I'm the type of 7.62 player who never uses helmets or body armors (just M100 or any other concealed plate carriers) only because they look rubbish ![]() Thats why I decided to mod some of teh textures and give my characters that PMC modern look with all the real gear counterparts (TAD EDC fastpacks, PACA soft vests, LBT 6094 vest etc...). I just like to play along the story I make up myself, giving my characters some background, plus, I'm a addicted to military gear ![]() ![]() Cheers |
#5
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ok I uninstalled reinstalled into a Non Program files directory.
I changed the read only for that directory and sub directories to everything. I redid the boot camp and left and it worked. I went to Sagrada and got the refrigerator type explosive and tried to sell it. Once I clicked on Accept it CTD. Log started at 22.04.2011 12:48 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.179 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.180 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.572 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.574 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:08.297 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:11.500 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:37.339 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected 00:37.340 WARNING1 [0] .\CameraPos.cpp (115) false 01:20.181 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\FAKIROVAMBUSH' 01:50.315 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_09' 01:51.995 WARNING1 [0] .\World\Placer.cpp (446) Fighter LVL 1 [301] must be in guard place 02:49.748 INFO [0] .\Monster\m_general.cpp (4330) Action recording requested 02:49.750 INFO [0] .\Monster\m_general.cpp (430 ![]() 02:59.791 INFO [0] .\Monster\m_general.cpp (4403) Action recording finished 03:54.265 INFO [0] .\Engine\AGE.cpp (199) Device lost 03:54.360 WARNING0 [0] .\AbstractConsole.cpp (35) Duplicate command: ChangeCloudSize 06:18.686 INFO [1] .\Engine\AGE.cpp (199) Device lost 06:18.776 WARNING0 [1] .\AbstractConsole.cpp (35) Duplicate command: ChangeCloudSize 06:25.017 WARNING1 [0] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:25.018 WARNING1 [1] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:27.569 WARNING1 [0] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:28.389 WARNING1 [1] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:29.061 WARNING1 [2] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:29.903 WARNING1 [3] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:36.014 WARNING1 [2] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:36.014 WARNING1 [3] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:37.874 WARNING1 [4] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:38.467 WARNING1 [5] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:39.700 WARNING1 [6] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:42.651 WARNING1 [0] .\Hud\Controls\TrackBar.cpp (32 ![]() 06:42.756 WARNING1 [1] .\Hud\Controls\TrackBar.cpp (32 ![]() 06:47.242 WARNING1 [4] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:47.243 WARNING1 [5] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:58.918 WARNING1 [6] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:58.919 WARNING1 [7] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 07:02.211 WARNING1 [8] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 07:02.212 WARNING1 [9] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 08:16.107 INFO [2] .\Engine\World.cpp (427) Loading world 'Media.pack\SANTA_MARIYA' 08:21.545 WARNING1 [0] .\World\Placer.cpp (429) Íå óäàëîñü íàéòè ñâîáîäíîå ìåñòî 'near DiegoAlvares' äëÿ Guard! 11:22.093 WARNING1 [0] .\Items\items.cpp (3989) No trade info! 11:52.075 WARNING1 [1] .\Items\items.cpp (3989) No trade info! 12:24.996 WARNING1 [2] .\Items\items.cpp (3989) No trade info! 12:51.229 WARNING1 [3] .\Items\items.cpp (3989) No trade info! 14:34.346 WARNING1 [4] .\Items\items.cpp (3989) No trade info! 17:24.050 WARNING1 [5] .\Items\items.cpp (3989) No trade info! 19:26.240 WARNING1 [6] .\Items\items.cpp (3989) No trade info! 19:50.477 WARNING1 [7] .\Items\items.cpp (3989) No trade info! 21:09.693 WARNING1 [8] .\Items\items.cpp (3989) No trade info! 22:44.080 INFO [3] .\Engine\World.cpp (427) Loading world 'Media.pack\LAS_VACASIONES' 25:14.562 WARNING0 [0] .\Engine\sound.cpp (624) ret != false 26:02.333 WARNING1 [9] .\Items\items.cpp (3989) No trade info! 26:02.334 WARNING1 [10] .\Items\items.cpp (3989) No trade info! 26:02.334 WARNING1 [11] .\Items\items.cpp (3989) No trade info! 26:12.305 WARNING1 [12] .\Items\items.cpp (3989) No trade info! 26:12.306 WARNING1 [13] .\Items\items.cpp (3989) No trade info! 27:22.754 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.755 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.755 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.756 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.757 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.758 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.758 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.759 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.759 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.760 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.760 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.761 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.761 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.762 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.762 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.763 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.763 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.763 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.764 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.764 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.765 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.765 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.766 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.766 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.767 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:25.515 INFO [4] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA' 27:33.040 WARNING1 [1] .\World\Placer.cpp (446) Police Heavy Gunner [399] must be in machinegunner place 28:50.619 WARNING1 [14] .\Items\items.cpp (3989) No trade info! 28:50.620 WARNING1 [15] .\Items\items.cpp (3989) No trade info! 28:50.620 WARNING1 [16] .\Items\items.cpp (3989) No trade info! |
#6
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Hey R@S, noticed that the Ak-74 does not feature a scope mount despite its description saying so. Shouldnt be like that, imho.
Already wondered why the AKM did not have a scope mount, but i figured it was for weapon balance reasons. @ninjaklan cool textures indeed, i would be interested in those as ive always like the modern PMC look. |
#7
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Well I went back to a previous save before picking up the refrigerator type explosive from Sagrada and kept playing it.
I played it for along time actually with No CTD? Does this mean I found a bug right at the beginning of my game? Another thing though that seems to be very wrong. After going to the Guerilla camp and shooting blanks at Barrero I went to the Government guy and my only option was "Sorry but he's dead" How could he be dead if I used blanks? Tanya Tomens paid me 337685932343 dollars for it? The government promised me 50000000000 dollars to deliver a letter to Calderon, so obviously for that amount of money I did. When I got to Calderon my money dropped to 0. I went back to Government guy and after he paid me, my money was 0! So obviously there is another bug. |
#8
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I just tried something that changed my dollars(eldos).
I went into game settings and clicked on Easy Money. After reloading the previous save were I report to Artigo and tell him message delivered to Calderon. Instead of money=0 This time is read money=6048503845 or something like that. Before I started a new game I selected Normal difficulty. Maybe BSM 1.7 can't handle Normal difficulty or something? and it generates some kind of financial bug? |
#9
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![]() Quote:
Here's a little preview of things to come: ![]() ![]() ![]() |
#10
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I restarted a New Game with Arbritrary difficulty and Easy Money;
I've played along time so far and so far not a single problem. p.s. well its seems to CTD approximately once every 2 battles. P.S. Can a person uncheck Easy money while playing a saved game or do they have to restart and entirely new game, because Easy Money is too darn easy? P.S.S If you and the Russians have got the source code..does this mean they have the map editor to make new encounters? Last edited by Harry Renquist; 04-24-2011 at 01:41 PM. |
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