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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-21-2011, 09:21 AM
Langnasen
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Originally Posted by luthier View Post
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.

I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.

I hope I won't ever have to say anything else on the matter.
And yet we get more of an idea of what went wrong by reading his comments than we do from any of the people still working on the game. I'm sure you've seen all the speculation on what happened, yet we hear nothing from the team to explain it. The strangest thing is it took you six years to release an unplayable game (the stuttering) yet only two/three weeks to fix that with the multicore revision. For the sake of those two/three weeks you could have averted the release disaster. I'm sure some will say "that's none of your business", but I have to differ, for obvious reasons. We paid our money and we still do not have a game...MP still does not work properly, and there is no campaign. And no, I do not call what has been provided even remotely a 'campaign'. It is an insult if I'm frank.

And frankness, Luthier, would win you much credit. The community, on the whole, would like to think of itself as your partner in this, rather than mere customers who have been sold a non-functional game (as it was until the multicore revision, and still is for those without multicore CPUs).

On a more positive note, it is, at least, my opinion that certain parts of the game are true genius. The DM is incredible. And the terrain, at maximum settings, is likewise. Other components, the sound particularly, are pale shadows by comparison. The bugs are just bugs, par for the course these days with most releases. The pseudo full-window...god knows what's going on with that. But after the multicore revision I have considerably more faith this sim can, and will, come good. It's just that I, and most others (be sure) would appreciate the courtesy of being given some idea of what went wrong. Everyone who put their money on the table did, after all, indulge in a risky investment. And I'm not talking only of the cost of the game but the significant amounts that were invested in new hardware (in my case over £1000).

Keep going Luthier. If you can make this game what it should have been at release it will become a true milestone in simming history.
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Old 04-21-2011, 09:31 AM
maxwellbest maxwellbest is offline
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As above. Re that partnership thing. Hate to keep banging on about DCS and their products.....but.
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  #3  
Old 04-21-2011, 09:44 AM
luthier luthier is offline
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Originally Posted by Langnasen View Post
And yet we get more of an idea of what went wrong by reading his comments than we do from any of the people still working on the game. I'm sure you've seen all the speculation on what happened, yet we hear nothing from the team to explain it.
Mr KYA is giving you an extremely skewed view on a very limited section of the game's development. Besides, he's been gone for 18 months. He's glossing over his own involvement in the project prior to his departure, and his opinion about the events afterwards is nothing but a guess.

Once again, I am NOT going to air out our dirty laundry. It's not because I see our relationship in a wrong way or I don't value you as both members and clients and fellow sim fans, but because this is simply not done. The only result of me going out here and telling you how and why would be me getting fired the next morning.

Last edited by luthier; 04-21-2011 at 09:46 AM.
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Old 04-21-2011, 10:02 AM
Langnasen
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Originally Posted by luthier View Post
Mr KYA is giving you an extremely skewed view on a very limited section of the game's development. Besides, he's been gone for 18 months. He's glossing over his own involvement in the project prior to his departure, and his opinion about the events afterwards is nothing but a guess.

Once again, I am NOT going to air out our dirty laundry. It's not because I see our relationship in a wrong way or I don't value you as both members and clients and fellow sim fans, but because this is simply not done. The only result of me going out here and telling you how and why would be me getting fired the next morning.
Fair enough mate, if it would mean your job you have no choice.
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Old 04-21-2011, 10:13 AM
utu utu is offline
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Thank you for your courtesy, Luthier, but I think that isn't a good idea to reply to the "dirty laundry", let your work speaks for you.
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  #6  
Old 04-21-2011, 11:16 AM
Insuber Insuber is offline
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Dear Luthier,

Honestly, most of us understood long time ago the kind of issues that were going on behind the SoW: BoB scenes, with the repeated delays as a consequence of technical, planning and staffing issues. Mr. KYA's words are just adding some technical details to that picture.

On one hand I admire your courage and determination to finish the job begun by others (OM). Thank you for that, Luthier. On the other hand I join the people asking for a word of truth about this unsatisfactory state of affairs.

My suggestion: ask your management to agree upon a communiqué, clarifying the current status, the missing components currently replaced by placeholders (terrain, clouds, CEM, what else?) and the remedial actions (hiring staff, as declared by your colleague?). We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series.

Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please!

Cheers,
Insuber

Last edited by Insuber; 04-21-2011 at 11:18 AM.
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Old 04-21-2011, 11:57 AM
Ali Fish
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Originally Posted by Insuber View Post
Dear Luthier,

Honestly, most of us understood long time ago the kind of issues that were going on behind the SoW: BoB scenes, with the repeated delays as a consequence of technical, planning and staffing issues. Mr. KYA's words are just adding some technical details to that picture.

On one hand I admire your courage and determination to finish the job begun by others (OM). Thank you for that, Luthier. On the other hand I join the people asking for a word of truth about this unsatisfactory state of affairs.

My suggestion: ask your management to agree upon a communiqué, clarifying the current status, the missing components currently replaced by placeholders (terrain, clouds, CEM, what else?) and the remedial actions (hiring staff, as declared by your colleague?). We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series.

Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please!

Cheers,
Insuber
thank you for putting what i cant into words. +1
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  #8  
Old 04-21-2011, 12:09 PM
reflected reflected is offline
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I agree Tvrdi and Insuber. Tell the truth, otherwise it's jsut guessing, panic, modding and whatnot. If we know that you are aware of the problems and have a plan to fix them then we can support you, whereas if we get a product that leaves a lot to be desired without any explanations you'll get nothing but whining - and rightfully so.

777 studios and Rise of Flight is a great example. They're very good at communication (didn't use to be tho) and they're getting a massive support from the grateful community.
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  #9  
Old 04-21-2011, 12:05 PM
ParaB ParaB is offline
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Quote:
Originally Posted by Insuber View Post
Dear Luthier,

Honestly, most of us understood long time ago the kind of issues that were going on behind the SoW: BoB scenes, with the repeated delays as a consequence of technical, planning and staffing issues. Mr. KYA's words are just adding some technical details to that picture.

On one hand I admire your courage and determination to finish the job begun by others (OM). Thank you for that, Luthier. On the other hand I join the people asking for a word of truth about this unsatisfactory state of affairs.

My suggestion: ask your management to agree upon a communiqué, clarifying the current status, the missing components currently replaced by placeholders (terrain, clouds, CEM, what else?) and the remedial actions (hiring staff, as declared by your colleague?). We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series.

Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please!

Cheers,
Insuber
Well said.
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  #10  
Old 04-21-2011, 12:35 PM
Gerfaut Gerfaut is offline
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Originally Posted by Insuber View Post
...We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series.

Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please!
+1
... and couldn't agree more. common sense and crystal clear feeling about overall stakes.
*applause*


C'mon Luthier, be strong.
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