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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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i assume we all have two eyes as well as two ears. so the sound makes round about 50% of the realistic feeling the devs claim to simulate for us...
i don't know the real opinion of the devs about the sound issue.. but saying that its too expensive to place proper sounds and at the same time spending lot of (also expensive) time for proper ultra realistic exhaust flame sequence is simply mismanagement... for me its like dicussing the color of the seats in a car while forgetting to mount wheels. thanks for reading maybe a dev reads this too. |
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#2
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Yes, you are right, Foofighter, sounds are surprisingly bad. Example: if you fly a Quick Mission => Free flight with Hurricane, inside cockpit sounds are acceptable but if you take outside view (press F eight) you hear almost excatly same sound as you here in IL2 1946 when flying Bf-109. It really does sound same...
But maybe there are some successful sounds also, I haven't gone through all the planes. Let's see. Or hear, actually. Last edited by karvis; 04-24-2011 at 10:05 PM. |
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#3
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+1
Need better Engine sounds and Radio sounds. Really does a lot for the immersion. Even the old Battle of Britain II has better sounds than this. |
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#4
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Yes, you are right too Rocka.
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#5
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Quote:
A sound is not copyright, simply go sample something well recorded on the net, a few seconds worth can then be edited to make it indefinite. If I can do that then Maddox should be capable of it. In cockpit DB605 exists on youtube, also on CD, likewise Merlins. It would be vastly superior to what I am hearing. Even the start up sound , well there isnt one, there is enough airshow footage of a spit starting up. There is sound to be had on commercially available discs, no one is going to know where their startup or engine running sound is from, there are so many spits it could be one of many. With other sims like BoB WoV, the developers post to threads saying why and whats being done. Its comforting for the users who have paid good money to know they are being listened to. This thread on sounds should at least see an explanation so that we know why and whats being done about it. This lack of feedback, even a quick one, does not help and causes users more frustration. A good company has PR, all we ask is that someone lets us know they know we are not amused, and let us know whats being done. BOBC |
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#6
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I've flown model aeroplanes that sound hornier than any aircraft in this sim, and I can state quite categorically, without any kind of internal debate, that quite honestly, I don't care. I've got this thing running smoothly now, and the feeling of realism from in cockpit leaves me speechless. The external views could sound like badger flatulence as far as I'm concerned, and I wouldn't give two hoots. It'd be great if they sounded like real Merlins/DB601's, but I'm more than happy to wait. Just think what it'd be like if CoD was perfect from the off... We'd have nothing to look forward to. Apart from our summer holidays that is.
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#7
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you should try a subwoofer
actually the winds so scarry i wouldnt mind turning it off
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#8
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I could care less what the planes sound like in external view (excepting, of course, the sounds of other planes as they fly close to mine). The sound from my cockpit however is very important, and CoD fails very badly on that score. The engines sound like a car's and the lack of wind-noise AND engine-noise variation/volume, especially with the cockpit opened and then leaning my head out of it, make a travesty of the sound-coder's work. In flight, canopy closed, headphone's on, the sound should be rather muted (single-engine fighter). But it should be a beast of a noise, sat between a pair of DB601s (Me110). Canopy open...come on.
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#9
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Quote:
Because sound is pretty much a 'bolt on' self-contained module that doesn't impact on or potentially break any other features of the sim, it may have been viewed as being of low importance at this stage. There are many other areas where not getting it right will cause problems elsewhere - quite a few which are still being fixed now The question is what their strategy will be for addressing this in the future? With modding potential being built in as a base feature of CoD I think it's very possible that their thinking always may have been to leave it to third parties. When the SDK is released I suspect sound will be one of the easiest things to change - either by some of the modders who have worked on il2, or by other companies (success of CoD obviously a requirement here). I could imagine a variety of 'soundpacks' being available - as well as 3rd-party created crew chat, radio comms chat, etc. As we saw with features in old il2 those specialising in one small niche can often devote more time and effort to getting it really good than the original developers can.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 04-25-2011 at 10:03 AM. |
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#10
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Thx but no thx, if i want synthesized sounds ill do them myselfe. Making it sound like a bee on steroids is not the way i would go however. |
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