![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
Because sound is pretty much a 'bolt on' self-contained module that doesn't impact on or potentially break any other features of the sim, it may have been viewed as being of low importance at this stage. There are many other areas where not getting it right will cause problems elsewhere - quite a few which are still being fixed now The question is what their strategy will be for addressing this in the future? With modding potential being built in as a base feature of CoD I think it's very possible that their thinking always may have been to leave it to third parties. When the SDK is released I suspect sound will be one of the easiest things to change - either by some of the modders who have worked on il2, or by other companies (success of CoD obviously a requirement here). I could imagine a variety of 'soundpacks' being available - as well as 3rd-party created crew chat, radio comms chat, etc. As we saw with features in old il2 those specialising in one small niche can often devote more time and effort to getting it really good than the original developers can.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 04-25-2011 at 10:03 AM. |
|
#2
|
|||
|
|||
|
Quote:
Thx but no thx, if i want synthesized sounds ill do them myselfe. Making it sound like a bee on steroids is not the way i would go however. |
|
#3
|
||||
|
||||
|
Quote:
Disappointing...after all the grief they got in the last series, I was expecting special attention applied to the sound engine.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
|
#4
|
|||
|
|||
|
To put it bluntly without swearing does anyone know what a prop-plane sounds like in a steep dive they must revise the sounds or open that section for modding as is its just plain stupid,dumb,lame,pants.....
|
|
#5
|
|||
|
|||
|
Let's see if they are able to fix sounds with the next major patch.
My guess is that they can't afford or can't get true engine and gun sounds. Maybe there are legal/copyright issues. At the very least, maybe they can open up the magic code so modders can step in. |
|
#6
|
|||
|
|||
|
at least they don't sound "phased"...
sound engine needs to be assigned to a seperate cpu core though I noticed with the Options > Audio, that running the test function for different speaker set ups produces some really wired result... 5 ch from Stereo(??) for example after setting Surround. etc, etc shut down the sim and go back in and, Stereo results in two speakers in the test intrack LOD levels are all over the shop *EDIT look in the Config.ini and try setting SamplingRate to 48000... might just be me but it seem to improve the soundings a bit [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 *<<<<< ? Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=0 <<< default = 1 MusState.inflight=0 <<< default = 1 MusState.crash=0 <<< default = 1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=48000 NumChannels=2 <<< doesn't seem to change SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 <<<< default = 1 RadioFlags.PlayClicks=0 <<<< default = 1 ActLevel0 <<<< ? default - me no alter MicLevel=0 <<<< default = 10 or something like that SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=6 *<<<<< ? vgMaster=7 vgVoice=7 vgMusic=7 I also noticed, when I belly landed, that the scraping sounds stopped when the plane did
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-21-2011 at 05:23 AM. |
|
#7
|
|||
|
|||
|
I read in a post (Cant find it) That Luthor said apparently the reason why there are no decent engine sounds was because they were unwilling to pay someone and hire a plane to make recording etc (Not exact words but roughly what was said)
Question is. OK so they didn't want to spend money on a sound recordest and it costs a lot to hire a aircraft and run it for an hour. THEN where the bloody hell did all these nice mod sounds come from? Airshows? Movies? If someone that isn't in the business can do it from sample recording etc then why couldn't Maddox do it? Copyrights? Who knows.. But personally i cant wait till the modders can start doing something with the game when the SDK comes out. Hopefully it does (Look at CA balls up on the total war series SDK promised (From the horses mouth) NEVER delivered. Not rant per say but just a disappointed person that thought there would be a iconic Merlin engine in there (A2A simulations anyone?) LOL Regards |
|
#8
|
|||
|
|||
|
Quote:
I do think the internal sounds are excellent though they need to be louder inside. I still cant find a way of extracting the SFS files to see if the sounds are in there, anyone know when the SDK is out? |
|
#9
|
|||
|
|||
|
I don't think these sounds are placeholders...the game should have shipped with the final sounds and this is what they are....
Our only hope is in the hands of the modders.. |
|
#10
|
|||
|
|||
|
There are many things not finished as they should. Hopefully its the sound to.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|