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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-19-2011, 01:07 PM
Deovis Deovis is offline
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Quote:
Originally Posted by Heliocon View Post
ABsolutely nothing to do with hardware - its to do with horrible programming/optimization. Buildings should not be an issue (neither should tree hitboxes).
I'm agree with you. Do you remember the Slovakia map in IL2 1946? They put those new brand buildings which causes fps drops and microstutters even to the galactic computer systems while the original ones didnt give problems. And everybody here know that IL2 runs wonderfully with other maps and mods even at full details. I wonder if the devs used same kind of buildings for this new sim and if they are able or not to solve this problem! They never solved those in Slovakia map.
Cliffs of Dover is an horrible programmed and optimized game at present state...it is also uncomplete in the percentage of 50 . I really hope the devs in a month or 2 will give us a full, repeat FULL, playable game!

Tally ho!
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Old 04-19-2011, 03:21 PM
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Ailantd Ailantd is offline
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Land shading has nothing to do with landscape shadows.
Shadows can only be turned on/off.
Shading controls the way hardware shaders render the terrain textures and how landscape reflects light (Do you think terrain is too happy greenish?, turn shading to its best and behold beauty). Shading is all computed in gpu, so it is a killer in ancients video cards and as it is calculated for every pixel performance is very dependant of resolution you play: For example you could play with the better shading settings in a very old gpu if you play with a very slow resolution 300x400 or so XD. So better shading is better and detailed terrain ilumination not shadows.
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